[Author]
Author = VLADIMPALER72
[Description]
Description = THE AVENGERS HAVE LOCATED THE SPECTRE WARHEAD. THEY NEED TO CONTROL IT BUT IT IS IN GOTHAM ON THE BLACK MARKET. THEY WILL GET IT BACK AT ALL COST.
[Objectives]
Objectivescount = 36

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 128.8901
Objectives[0]positionY = -659.8344
Objectives[0]positionZ = 266.8454
Objectives[0]Heading = 150
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 15
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 18
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -141.3708
Objectives[0]mission_Actors[0]positionY = -613.9174
Objectives[0]mission_Actors[0]positionZ = 168.8204
Objectives[0]mission_Actors[0]Heading = 195.0023
Objectives[0]mission_Actors[0]String_Name = s_m_y_doorman_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 300
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MG
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -138.2722
Objectives[0]mission_Actors[1]positionY = -628.5934
Objectives[0]mission_Actors[1]positionZ = 168.8204
Objectives[0]mission_Actors[1]Heading = 5.010805
Objectives[0]mission_Actors[1]String_Name = s_m_y_doorman_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 200
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MicroSMG
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -142.991
Objectives[0]mission_Actors[2]positionY = -636.8514
Objectives[0]mission_Actors[2]positionZ = 168.8204
Objectives[0]mission_Actors[2]Heading = 350.0067
Objectives[0]mission_Actors[2]String_Name = s_m_y_doorman_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 300
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = HeavySniperMk2
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 1
Objectives[0]mission_Actors[2]Task_Guard_Range = 1
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = -134.1358
Objectives[0]mission_Actors[3]positionY = -640.431
Objectives[0]mission_Actors[3]positionZ = 168.8204
Objectives[0]mission_Actors[3]Heading = 4.999998
Objectives[0]mission_Actors[3]String_Name = u_m_m_jewelsec_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = SweeperShotgun
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 1
Objectives[0]mission_Actors[3]Task_Guard_Range = 2
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = -128.3258
Objectives[0]mission_Actors[4]positionY = -644.2579
Objectives[0]mission_Actors[4]positionZ = 168.8204
Objectives[0]mission_Actors[4]Heading = 45
Objectives[0]mission_Actors[4]String_Name = u_m_m_jewelsec_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 300
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = CarbineRifleMk2
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 1
Objectives[0]mission_Actors[4]Task_Guard_Range = 2
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -137.6353
Objectives[0]mission_Actors[5]positionY = -644.0283
Objectives[0]mission_Actors[5]positionZ = 168.8355
Objectives[0]mission_Actors[5]Heading = 15
Objectives[0]mission_Actors[5]String_Name = a_f_m_beach_01
Objectives[0]mission_Actors[5]Relationship_Group = Neutral
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -138.4352
Objectives[0]mission_Actors[6]positionY = -644.0092
Objectives[0]mission_Actors[6]positionZ = 168.8355
Objectives[0]mission_Actors[6]Heading = 305
Objectives[0]mission_Actors[6]String_Name = a_f_m_beach_01
Objectives[0]mission_Actors[6]Relationship_Group = Neutral
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = -136.3814
Objectives[0]mission_Actors[7]positionY = -643.4949
Objectives[0]mission_Actors[7]positionZ = 168.8355
Objectives[0]mission_Actors[7]Heading = 79.99997
Objectives[0]mission_Actors[7]String_Name = a_f_m_beach_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Custom
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = -134.689
Objectives[0]mission_Actors[8]positionY = -643.9042
Objectives[0]mission_Actors[8]positionZ = 168.8355
Objectives[0]mission_Actors[8]Heading = 350
Objectives[0]mission_Actors[8]String_Name = a_f_m_bodybuild_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 300
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Custom
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = -142.8928
Objectives[0]mission_Actors[9]positionY = -643.014
Objectives[0]mission_Actors[9]positionZ = 168.8204
Objectives[0]mission_Actors[9]Heading = 350
Objectives[0]mission_Actors[9]String_Name = a_m_y_smartcaspat_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 200
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = GrenadeLauncher
Objectives[0]mission_Actors[9]Variation = Custom
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 8
Objectives[0]mission_Actors[9]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = -125.2908
Objectives[0]mission_Actors[10]positionY = -641.4867
Objectives[0]mission_Actors[10]positionZ = 168.8355
Objectives[0]mission_Actors[10]Heading = 110
Objectives[0]mission_Actors[10]String_Name = ig_thornton
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 400
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Pistol50
Objectives[0]mission_Actors[10]Variation = Custom
Objectives[0]mission_Actors[10]Task = 1
Objectives[0]mission_Actors[10]Task_Guard_Range = 1
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = -112.4442
Objectives[0]mission_Actors[11]positionY = -598.4471
Objectives[0]mission_Actors[11]positionZ = 36.28077
Objectives[0]mission_Actors[11]Heading = 255
Objectives[0]mission_Actors[11]String_Name = ig_vincent
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 300
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[11]Variation = Custom
Objectives[0]mission_Actors[11]Task = 1
Objectives[0]mission_Actors[11]Task_Guard_Range = 4
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = -113.3264
Objectives[0]mission_Actors[12]positionY = -603.4489
Objectives[0]mission_Actors[12]positionZ = 36.28077
Objectives[0]mission_Actors[12]Heading = 255
Objectives[0]mission_Actors[12]String_Name = s_m_y_westsec_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = MG
Objectives[0]mission_Actors[12]Variation = Custom
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = -114.706
Objectives[0]mission_Actors[13]positionY = -607.0565
Objectives[0]mission_Actors[13]positionZ = 36.28077
Objectives[0]mission_Actors[13]Heading = 255
Objectives[0]mission_Actors[13]String_Name = u_m_y_ushi
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 400
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = BullpupRifleMk2
Objectives[0]mission_Actors[13]Variation = Custom
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[13]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[13]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[13]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[13]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[13]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[13]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[13]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[13]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[13]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = -117.2574
Objectives[0]mission_Actors[14]positionY = -612.7676
Objectives[0]mission_Actors[14]positionZ = 36.28077
Objectives[0]mission_Actors[14]Heading = 255
Objectives[0]mission_Actors[14]String_Name = a_m_m_mlcrisis_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 400
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = CarbineRifle
Objectives[0]mission_Actors[14]Variation = Custom
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 1
Objectives[0]mission_Actors[14]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[14]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[14]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = -107.9285
Objectives[0]mission_Actors[15]positionY = -601.5365
Objectives[0]mission_Actors[15]positionZ = 48.23271
Objectives[0]mission_Actors[15]Heading = 255
Objectives[0]mission_Actors[15]String_Name = g_m_m_casrn_01
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 300
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 70
Objectives[0]mission_Actors[15]Hearing_Range = 65
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = MarksmanRifle
Objectives[0]mission_Actors[15]Variation = Custom
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[15]COMPONENT_FACE_DRAWABLE = 2
Objectives[0]mission_Actors[15]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[15]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_HAIR_DRAWABLE = 2
Objectives[0]mission_Actors[15]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]mission_Actors[15]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[15]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[15]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[15]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[15]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[15]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[15]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[15]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[15]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = -69.57198
Objectives[0]mission_Actors[16]positionY = -1831.423
Objectives[0]mission_Actors[16]positionZ = 26.94197
Objectives[0]mission_Actors[16]Heading = 250
Objectives[0]mission_Actors[16]String_Name = g_m_y_strpunk_02
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 200
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = MarksmanRifle
Objectives[0]mission_Actors[16]Variation = Custom
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[16]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[16]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[16]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[16]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[16]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[16]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[16]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[16]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[16]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[16]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[16]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = -68.56911
Objectives[0]mission_Actors[17]positionY = -1830.781
Objectives[0]mission_Actors[17]positionZ = 26.94208
Objectives[0]mission_Actors[17]Heading = 180
Objectives[0]mission_Actors[17]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = Revolver
Objectives[0]mission_Actors[17]Variation = Custom
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[17]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[17]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[17]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[17]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[17]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[17]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[17]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[17]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[17]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[17]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[17]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[17]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 4
Objectives[0]mission_Vehicles[0]positionX = -103.2389
Objectives[0]mission_Vehicles[0]positionY = -598.3707
Objectives[0]mission_Vehicles[0]positionZ = 35.52346
Objectives[0]mission_Vehicles[0]Heading = 161.158
Objectives[0]mission_Vehicles[0]Name = Cognoscenti Cabrio
Objectives[0]mission_Vehicles[0]Model = cogcabrio
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 9
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -105.3988
Objectives[0]mission_Vehicles[1]positionY = -604.7955
Objectives[0]mission_Vehicles[1]positionZ = 35.52482
Objectives[0]mission_Vehicles[1]Heading = 161.8171
Objectives[0]mission_Vehicles[1]Name = Cognoscenti Cabrio
Objectives[0]mission_Vehicles[1]Model = cogcabrio
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -108.872
Objectives[0]mission_Vehicles[2]positionY = -615.2825
Objectives[0]mission_Vehicles[2]positionZ = 35.69457
Objectives[0]mission_Vehicles[2]Heading = 161.2031
Objectives[0]mission_Vehicles[2]Name = Granger
Objectives[0]mission_Vehicles[2]Model = granger
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 9
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -64.31327
Objectives[0]mission_Vehicles[3]positionY = -1828.449
Objectives[0]mission_Vehicles[3]positionZ = 26.88444
Objectives[0]mission_Vehicles[3]Heading = 230.0673
Objectives[0]mission_Vehicles[3]Name = Youga Classic
Objectives[0]mission_Vehicles[3]Model = youga2
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 2
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_RAILGUN
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 5006.973
Objectives[0]mission_Pickup_Props[0]positionY = -5753.927
Objectives[0]mission_Pickup_Props[0]positionZ = 14.98445
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -69.99999
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_RAILGUN
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 5008.216
Objectives[0]mission_Pickup_Props[1]positionY = -5755.409
Objectives[0]mission_Pickup_Props[1]positionZ = 14.98445
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 74.99998
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -125.4884
Objectives[0]ObjectiveMessages[0]positionY = -640.1688
Objectives[0]ObjectiveMessages[0]positionZ = 167.8404
Objectives[0]ObjectiveMessages[0]Message = NOW TO HACK YOUR COMPUTER AND SEE WHERE YOU HAVE THINGS HIDDEN.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 2.5
Objectives[0]ObjectiveMessages[0]TypeSubtitle = True
Objectives[0]ObjectiveMessages[0]TypeTextMesage = False
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Text = USE IRON MAN MOD - SUITS - IRONMAN V
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 128
Objectives[1]ColorG = 0
Objectives[1]ColorB = 128
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = -46.26633
Objectives[1]positionY = -588.9219
Objectives[1]positionZ = 105.3276
Objectives[1]Heading = 160
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 20
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = IVE BEEN TRACKING A MEGATON WAR HEAD, THE SPECTRE. ITS SOMEWHERE HERE IN GOTHAM. IVE BEEN GETTING PINGS IT MAY BE WITH ONE OF THE LOCAL MAFIA FAMILIES.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 2
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = -116.8114
Objectives[2]positionY = -608.6682
Objectives[2]positionZ = 35.28574
Objectives[2]Heading = 160
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = HACK COMPUTER.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 3
Objectives[3]ColorR = 255
Objectives[3]ColorG = 0
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = -138.7352
Objectives[3]positionY = -631.2174
Objectives[3]positionZ = 167.8204
Objectives[3]Heading = 230.0009
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 1
Objectives[3]ObjectiveMessages[0]positionX = -60.52773
Objectives[3]ObjectiveMessages[0]positionY = -1833.708
Objectives[3]ObjectiveMessages[0]positionZ = 25.75945
Objectives[3]ObjectiveMessages[0]Message = THESE THUGS LOOK LOW LEVEL. I SHOULD LOOK AT WHO STANDS OUT.
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = False
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[4]Text = DONT YOU KNOW WHO I AM!!! IM FREAKIN MORONI!!! YOU WONT GET AWAY WITH THIS!! YOUR IN MY CITY!! MY CITY!!
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 3
Objectives[4]ColorR = 255
Objectives[4]ColorG = 0
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = -134.823
Objectives[4]positionY = -634.9568
Objectives[4]positionZ = 167.8204
Objectives[4]Heading = 15
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = -134.0906
Objectives[5]positionY = -640.0704
Objectives[5]positionZ = 167.8204
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = Current
Objectives[5]MissionSettings_SetWantedLevelNow = Current
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = True
Objectives[5]MissionSettings_StopMusic = False
Objectives[5]MissionSettings_Music = FAM2_SHOOTING
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Hack_Objective
Objectives[6]Text = 
Objectives[6]positionX = -126.2706
Objectives[6]positionY = -641.266
Objectives[6]positionZ = 167.8404
Objectives[6]Hack_Anim = Laptop on desk
Objectives[6]Hack_Both = True
Objectives[6]Hack_Prop_PositionX = -126.2706
Objectives[6]Hack_Prop_PositionY = -641.266
Objectives[6]Hack_Prop_PositionZ = 167.8404
Objectives[6]mission_ActorsCount = 13
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = -68.93725
Objectives[6]mission_Actors[0]positionY = -1832.245
Objectives[6]mission_Actors[0]positionZ = 26.94193
Objectives[6]mission_Actors[0]Heading = 335
Objectives[6]mission_Actors[0]String_Name = g_m_y_pologoon_02
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = False
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 200
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Revolver
Objectives[6]mission_Actors[0]Variation = Custom
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = -59.59372
Objectives[6]mission_Actors[1]positionY = -1827.514
Objectives[6]mission_Actors[1]positionZ = 26.85747
Objectives[6]mission_Actors[1]Heading = 210
Objectives[6]mission_Actors[1]String_Name = g_m_y_pologoon_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = False
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 300
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = MarksmanRifle
Objectives[6]mission_Actors[1]Variation = Custom
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[6]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = -58.29417
Objectives[6]mission_Actors[2]positionY = -1828.505
Objectives[6]mission_Actors[2]positionZ = 26.80749
Objectives[6]mission_Actors[2]Heading = 85.00002
Objectives[6]mission_Actors[2]String_Name = A_M_Y_MexThug_01
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = False
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 200
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = MarksmanRifle
Objectives[6]mission_Actors[2]Variation = Custom
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = -67.32111
Objectives[6]mission_Actors[3]positionY = -1825.082
Objectives[6]mission_Actors[3]positionZ = 26.94329
Objectives[6]mission_Actors[3]Heading = 205
Objectives[6]mission_Actors[3]String_Name = g_m_y_mexgoon_03
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = False
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 100
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = SpecialCarbine
Objectives[6]mission_Actors[3]Variation = Custom
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 0
Objectives[6]mission_Actors[4]positionX = -58.19179
Objectives[6]mission_Actors[4]positionY = -1846.589
Objectives[6]mission_Actors[4]positionZ = 26.47298
Objectives[6]mission_Actors[4]Heading = 10.00004
Objectives[6]mission_Actors[4]String_Name = g_m_y_mexgoon_02
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = False
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 300
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = SpecialCarbine
Objectives[6]mission_Actors[4]Variation = Custom
Objectives[6]mission_Actors[4]Task = 0
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 0
Objectives[6]mission_Actors[5]positionX = -57.28899
Objectives[6]mission_Actors[5]positionY = -1845.664
Objectives[6]mission_Actors[5]positionZ = 26.46668
Objectives[6]mission_Actors[5]Heading = 94.99999
Objectives[6]mission_Actors[5]String_Name = g_m_y_mexgoon_01
Objectives[6]mission_Actors[5]Relationship_Group = Enemy1
Objectives[6]mission_Actors[5]AddBlip = False
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]SetHealth = 200
Objectives[6]mission_Actors[5]DieFromHeadShot = True
Objectives[6]mission_Actors[5]CanExitVehicle = True
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = AssaultRifle
Objectives[6]mission_Actors[5]Variation = Custom
Objectives[6]mission_Actors[5]Task = 0
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 0
Objectives[6]mission_Actors[6]positionX = -59.13737
Objectives[6]mission_Actors[6]positionY = -1845.479
Objectives[6]mission_Actors[6]positionZ = 26.5179
Objectives[6]mission_Actors[6]Heading = 285
Objectives[6]mission_Actors[6]String_Name = g_m_y_mexgang_01
Objectives[6]mission_Actors[6]Relationship_Group = Enemy1
Objectives[6]mission_Actors[6]AddBlip = False
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]SetHealth = 100
Objectives[6]mission_Actors[6]DieFromHeadShot = True
Objectives[6]mission_Actors[6]CanExitVehicle = True
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = AdvancedRifle
Objectives[6]mission_Actors[6]Variation = Custom
Objectives[6]mission_Actors[6]Task = 0
Objectives[6]mission_Actors[6]Task_Guard_Range = 5
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 1
Objectives[6]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 0
Objectives[6]mission_Actors[7]positionX = -61.46048
Objectives[6]mission_Actors[7]positionY = -1836.948
Objectives[6]mission_Actors[7]positionZ = 26.72005
Objectives[6]mission_Actors[7]Heading = 285
Objectives[6]mission_Actors[7]String_Name = g_m_m_mexboss_02
Objectives[6]mission_Actors[7]Relationship_Group = Enemy1
Objectives[6]mission_Actors[7]AddBlip = False
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]SetHealth = 200
Objectives[6]mission_Actors[7]DieFromHeadShot = True
Objectives[6]mission_Actors[7]CanExitVehicle = True
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = BullpupShotgun
Objectives[6]mission_Actors[7]Variation = Custom
Objectives[6]mission_Actors[7]Task = 0
Objectives[6]mission_Actors[7]Task_Guard_Range = 5
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 0
Objectives[6]mission_Actors[8]positionX = -61.00229
Objectives[6]mission_Actors[8]positionY = -1835.788
Objectives[6]mission_Actors[8]positionZ = 26.73132
Objectives[6]mission_Actors[8]Heading = 200
Objectives[6]mission_Actors[8]String_Name = g_m_m_mexboss_01
Objectives[6]mission_Actors[8]Relationship_Group = Enemy1
Objectives[6]mission_Actors[8]AddBlip = False
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]SetHealth = 200
Objectives[6]mission_Actors[8]DieFromHeadShot = True
Objectives[6]mission_Actors[8]CanExitVehicle = True
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 30
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Offensive
Objectives[6]mission_Actors[8]weapon = BullpupShotgun
Objectives[6]mission_Actors[8]Variation = Custom
Objectives[6]mission_Actors[8]Task = 0
Objectives[6]mission_Actors[8]Task_Guard_Range = 5
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 1
Objectives[6]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[9]Survive_Number = 0
Objectives[6]mission_Actors[9]Failed_Text = 
Objectives[6]mission_Actors[9]Remove_After = 0
Objectives[6]mission_Actors[9]positionX = -44.35681
Objectives[6]mission_Actors[9]positionY = -1831.351
Objectives[6]mission_Actors[9]positionZ = 26.34827
Objectives[6]mission_Actors[9]Heading = 340.0007
Objectives[6]mission_Actors[9]String_Name = g_f_y_vagos_01
Objectives[6]mission_Actors[9]Relationship_Group = Enemy1
Objectives[6]mission_Actors[9]AddBlip = False
Objectives[6]mission_Actors[9]ShowCone = False
Objectives[6]mission_Actors[9]Invincible = False
Objectives[6]mission_Actors[9]SetHealth = 200
Objectives[6]mission_Actors[9]DieFromHeadShot = True
Objectives[6]mission_Actors[9]CanExitVehicle = True
Objectives[6]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[9]AlwaysFight = True
Objectives[6]mission_Actors[9]Seeing_Range = 30
Objectives[6]mission_Actors[9]Hearing_Range = 30
Objectives[6]mission_Actors[9]CombatMovement = Offensive
Objectives[6]mission_Actors[9]weapon = MilitaryRifle
Objectives[6]mission_Actors[9]Variation = Custom
Objectives[6]mission_Actors[9]Task = 0
Objectives[6]mission_Actors[9]Task_Guard_Range = 5
Objectives[6]mission_Actors[9]Task_Stay_In_Range = True
Objectives[6]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[9]Task_Scenario = NONE
Objectives[6]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 1
Objectives[6]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[10]Survive_Number = 0
Objectives[6]mission_Actors[10]Failed_Text = 
Objectives[6]mission_Actors[10]Remove_After = 0
Objectives[6]mission_Actors[10]positionX = -44.88114
Objectives[6]mission_Actors[10]positionY = -1830.766
Objectives[6]mission_Actors[10]positionZ = 26.36308
Objectives[6]mission_Actors[10]Heading = 335.0007
Objectives[6]mission_Actors[10]String_Name = g_m_y_salvagoon_03
Objectives[6]mission_Actors[10]Relationship_Group = Enemy1
Objectives[6]mission_Actors[10]AddBlip = False
Objectives[6]mission_Actors[10]ShowCone = False
Objectives[6]mission_Actors[10]Invincible = False
Objectives[6]mission_Actors[10]SetHealth = 100
Objectives[6]mission_Actors[10]DieFromHeadShot = True
Objectives[6]mission_Actors[10]CanExitVehicle = True
Objectives[6]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[10]AlwaysFight = True
Objectives[6]mission_Actors[10]Seeing_Range = 30
Objectives[6]mission_Actors[10]Hearing_Range = 30
Objectives[6]mission_Actors[10]CombatMovement = Offensive
Objectives[6]mission_Actors[10]weapon = MG
Objectives[6]mission_Actors[10]Variation = Custom
Objectives[6]mission_Actors[10]Task = 0
Objectives[6]mission_Actors[10]Task_Guard_Range = 5
Objectives[6]mission_Actors[10]Task_Stay_In_Range = True
Objectives[6]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[10]Task_Scenario = NONE
Objectives[6]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 1
Objectives[6]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[11]Survive_Number = 0
Objectives[6]mission_Actors[11]Failed_Text = 
Objectives[6]mission_Actors[11]Remove_After = 0
Objectives[6]mission_Actors[11]positionX = -55.64516
Objectives[6]mission_Actors[11]positionY = -1833.263
Objectives[6]mission_Actors[11]positionZ = 26.65291
Objectives[6]mission_Actors[11]Heading = 305.0007
Objectives[6]mission_Actors[11]String_Name = g_m_y_salvagoon_02
Objectives[6]mission_Actors[11]Relationship_Group = Enemy1
Objectives[6]mission_Actors[11]AddBlip = False
Objectives[6]mission_Actors[11]ShowCone = False
Objectives[6]mission_Actors[11]Invincible = False
Objectives[6]mission_Actors[11]SetHealth = 100
Objectives[6]mission_Actors[11]DieFromHeadShot = True
Objectives[6]mission_Actors[11]CanExitVehicle = True
Objectives[6]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[11]AlwaysFight = True
Objectives[6]mission_Actors[11]Seeing_Range = 30
Objectives[6]mission_Actors[11]Hearing_Range = 30
Objectives[6]mission_Actors[11]CombatMovement = Offensive
Objectives[6]mission_Actors[11]weapon = MG
Objectives[6]mission_Actors[11]Variation = Custom
Objectives[6]mission_Actors[11]Task = 0
Objectives[6]mission_Actors[11]Task_Guard_Range = 5
Objectives[6]mission_Actors[11]Task_Stay_In_Range = True
Objectives[6]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[11]Task_Scenario = NONE
Objectives[6]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Actors[12]Survive_Number = 0
Objectives[6]mission_Actors[12]Failed_Text = 
Objectives[6]mission_Actors[12]Remove_After = 0
Objectives[6]mission_Actors[12]positionX = -60.21518
Objectives[6]mission_Actors[12]positionY = -1836.58
Objectives[6]mission_Actors[12]positionZ = 26.69842
Objectives[6]mission_Actors[12]Heading = 70.00071
Objectives[6]mission_Actors[12]String_Name = g_m_y_korlieut_01
Objectives[6]mission_Actors[12]Relationship_Group = Enemy1/Pickup
Objectives[6]mission_Actors[12]AddBlip = False
Objectives[6]mission_Actors[12]ShowCone = False
Objectives[6]mission_Actors[12]Invincible = False
Objectives[6]mission_Actors[12]SetHealth = 100
Objectives[6]mission_Actors[12]DieFromHeadShot = True
Objectives[6]mission_Actors[12]CanExitVehicle = True
Objectives[6]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[12]AlwaysFight = True
Objectives[6]mission_Actors[12]Seeing_Range = 30
Objectives[6]mission_Actors[12]Hearing_Range = 30
Objectives[6]mission_Actors[12]CombatMovement = Offensive
Objectives[6]mission_Actors[12]weapon = Pistol50
Objectives[6]mission_Actors[12]Variation = Custom
Objectives[6]mission_Actors[12]Task = 0
Objectives[6]mission_Actors[12]Task_Guard_Range = 5
Objectives[6]mission_Actors[12]Task_Stay_In_Range = True
Objectives[6]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[12]Task_Scenario = NONE
Objectives[6]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 2
Objectives[6]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 1
Objectives[6]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[6]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[6]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Vehicles = 4
Objectives[6]mission_Vehicles[0]positionX = -67.22716
Objectives[6]mission_Vehicles[0]positionY = -1835.924
Objectives[6]mission_Vehicles[0]positionZ = 26.30612
Objectives[6]mission_Vehicles[0]Heading = 135.459
Objectives[6]mission_Vehicles[0]Name = Virgo Classic
Objectives[6]mission_Vehicles[0]Model = virgo3
Objectives[6]mission_Vehicles[0]PrimaryColor = UtilRed
Objectives[6]mission_Vehicles[0]SecondaryColor = UtilShadowSilver
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[1]positionX = -56.29991
Objectives[6]mission_Vehicles[1]positionY = -1831.831
Objectives[6]mission_Vehicles[1]positionZ = 26.16899
Objectives[6]mission_Vehicles[1]Heading = 115.1482
Objectives[6]mission_Vehicles[1]Name = Tampa
Objectives[6]mission_Vehicles[1]Model = tampa
Objectives[6]mission_Vehicles[1]PrimaryColor = UtilDarksilver
Objectives[6]mission_Vehicles[1]SecondaryColor = UtilOffWhite
Objectives[6]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[1]HasPearlescent = False
Objectives[6]mission_Vehicles[1]Livery = 0
Objectives[6]mission_Vehicles[1]DirtLevel = 0
Objectives[6]mission_Vehicles[1]LockedForPlayer = False
Objectives[6]mission_Vehicles[1]Locked = False
Objectives[6]mission_Vehicles[1]Alarm = False
Objectives[6]mission_Vehicles[1]HotWired = False
Objectives[6]mission_Vehicles[1]Invincible = False
Objectives[6]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[1]Remove_After = 0
Objectives[6]mission_Vehicles[1]Survive_Number = 0
Objectives[6]mission_Vehicles[1]Failed_Text = 
Objectives[6]mission_Vehicles[2]positionX = -52.77975
Objectives[6]mission_Vehicles[2]positionY = -1846.073
Objectives[6]mission_Vehicles[2]positionZ = 25.79223
Objectives[6]mission_Vehicles[2]Heading = 165.509
Objectives[6]mission_Vehicles[2]Name = Slamvan Custom
Objectives[6]mission_Vehicles[2]Model = slamvan3
Objectives[6]mission_Vehicles[2]PrimaryColor = UtilDarkGreen
Objectives[6]mission_Vehicles[2]SecondaryColor = UtilOffWhite
Objectives[6]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[2]HasPearlescent = False
Objectives[6]mission_Vehicles[2]Livery = -1
Objectives[6]mission_Vehicles[2]DirtLevel = 0
Objectives[6]mission_Vehicles[2]LockedForPlayer = False
Objectives[6]mission_Vehicles[2]Locked = False
Objectives[6]mission_Vehicles[2]Alarm = False
Objectives[6]mission_Vehicles[2]HotWired = False
Objectives[6]mission_Vehicles[2]Invincible = False
Objectives[6]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[2]Remove_After = 0
Objectives[6]mission_Vehicles[2]Survive_Number = 0
Objectives[6]mission_Vehicles[2]Failed_Text = 
Objectives[6]mission_Vehicles[3]positionX = -62.48386
Objectives[6]mission_Vehicles[3]positionY = -1841.119
Objectives[6]mission_Vehicles[3]positionZ = 26.0471
Objectives[6]mission_Vehicles[3]Heading = 140.2679
Objectives[6]mission_Vehicles[3]Name = Sentinel
Objectives[6]mission_Vehicles[3]Model = sentinel2
Objectives[6]mission_Vehicles[3]PrimaryColor = HunterGreen
Objectives[6]mission_Vehicles[3]SecondaryColor = UtilGreen
Objectives[6]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[3]HasPearlescent = False
Objectives[6]mission_Vehicles[3]Livery = 0
Objectives[6]mission_Vehicles[3]DirtLevel = 0
Objectives[6]mission_Vehicles[3]LockedForPlayer = False
Objectives[6]mission_Vehicles[3]Locked = False
Objectives[6]mission_Vehicles[3]Alarm = False
Objectives[6]mission_Vehicles[3]HotWired = False
Objectives[6]mission_Vehicles[3]Invincible = False
Objectives[6]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[3]Remove_After = 0
Objectives[6]mission_Vehicles[3]Survive_Number = 0
Objectives[6]mission_Vehicles[3]Failed_Text = 
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = LOOKS LIKE HE HAS A LARGE WEARHOUSE DOWNTOWN. SHOULD BE A GOOD PLACE TO START. [ LEAVE OFFICE ]
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 4
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 0
Objectives[7]IconColorA = 255
Objectives[7]positionX = -139.5862
Objectives[7]positionY = -627.9836
Objectives[7]positionZ = 167.8204
Objectives[7]Heading = 30
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 5
Objectives[8]ColorR = 255
Objectives[8]ColorG = 0
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = -57.92175
Objectives[8]positionY = -1835.582
Objectives[8]positionZ = 25.66318
Objectives[8]Heading = 10.0007
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = GUY IN THE SUIT LOOKS OUT OF PLACE. I SHOULD CHECK HIS PHONE.
Objectives[9]Text2 = [ USE BATMAN MOD - SPAWN ENEMY - BATMAN V ]
Objectives[9]Type = Kill_Actors
Objectives[9]positionX = -59.6174
Objectives[9]positionY = -1837.571
Objectives[9]positionZ = 25.66605
Objectives[9]KillAll1 = False
Objectives[9]KillAll2 = False
Objectives[9]Kill_Actors_Add_Blips = True
Objectives[9]Kill_Actors_Add_Markers = False
Objectives[9]DropPickups = True
Objectives[9]Droped_Pickup_Model = prop_npc_phone_02
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = LOOKS LIKE HE HAD A BURNER PHONE. NOTHING TO TRACE.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 6
Objectives[10]ColorR = 0
Objectives[10]ColorG = 128
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = -59.61842
Objectives[10]positionY = -1834.299
Objectives[10]positionZ = 25.72747
Objectives[10]Heading = -125
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 2
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 13
Objectives[10]mission_Actors[0]positionX = 7.946418
Objectives[10]mission_Actors[0]positionY = -1786.671
Objectives[10]mission_Actors[0]positionZ = 28.41733
Objectives[10]mission_Actors[0]Heading = 65.00002
Objectives[10]mission_Actors[0]String_Name = Robin_AC
Objectives[10]mission_Actors[0]Relationship_Group = Enemy1
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]SetHealth = 3000
Objectives[10]mission_Actors[0]DieFromHeadShot = True
Objectives[10]mission_Actors[0]CanExitVehicle = True
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 55
Objectives[10]mission_Actors[0]Hearing_Range = 45
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = UnholyHellbringer
Objectives[10]mission_Actors[0]Variation = Default
Objectives[10]mission_Actors[0]Task = 99
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]Task_List_Count = 1
Objectives[10]mission_Actors[0]Task_Repeat = False
Objectives[10]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[10]mission_Actors[0]Task_List[0]DestinationX = -48.77805
Objectives[10]mission_Actors[0]Task_List[0]DestinationY = -1828.392
Objectives[10]mission_Actors[0]Task_List[0]DestinationZ = 26.02115
Objectives[10]mission_Actors[0]Task_List[0]Rotation = -230
Objectives[10]mission_Actors[0]Task_List[0]Speed = 3.5
Objectives[10]mission_Actors[0]Task_List[0]GoStraitToCoord = True
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = -108.6459
Objectives[10]mission_Actors[1]positionY = -1760.187
Objectives[10]mission_Actors[1]positionZ = 29.86155
Objectives[10]mission_Actors[1]Heading = 210
Objectives[10]mission_Actors[1]String_Name = nightwing
Objectives[10]mission_Actors[1]Relationship_Group = Enemy1
Objectives[10]mission_Actors[1]AddBlip = False
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]SetHealth = 3000
Objectives[10]mission_Actors[1]DieFromHeadShot = True
Objectives[10]mission_Actors[1]CanExitVehicle = True
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = AssaultShotgun
Objectives[10]mission_Actors[1]Variation = Default
Objectives[10]mission_Actors[1]Task = 99
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Task_List_Count = 1
Objectives[10]mission_Actors[1]Task_Repeat = False
Objectives[10]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[10]mission_Actors[1]Task_List[0]DestinationX = -64.16187
Objectives[10]mission_Actors[1]Task_List[0]DestinationY = -1822.916
Objectives[10]mission_Actors[1]Task_List[0]DestinationZ = 26.44479
Objectives[10]mission_Actors[1]Task_List[0]Rotation = -170
Objectives[10]mission_Actors[1]Task_List[0]Speed = 3.5
Objectives[10]mission_Actors[1]Task_List[0]GoStraitToCoord = True
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 1
Objectives[10]mission_Props[0]Model = hei_prop_hei_securitypanel
Objectives[10]mission_Props[0]PlaceOnGround = False
Objectives[10]mission_Props[0]FreesePosition = True
Objectives[10]mission_Props[0]positionX = -75.11949
Objectives[10]mission_Props[0]positionY = -1823.857
Objectives[10]mission_Props[0]positionZ = 27.23498
Objectives[10]mission_Props[0]rotationX = -1.526666E-13
Objectives[10]mission_Props[0]rotationY = -9.988601E-07
Objectives[10]mission_Props[0]rotationZ = 50.86502
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Mission_Settings_Objective
Objectives[11]positionX = -63.84299
Objectives[11]positionY = -1831.307
Objectives[11]positionZ = 25.88282
Objectives[11]MissionSettings_TimesOfDay = Current
Objectives[11]MissionSettings_Weather = Current
Objectives[11]MissionSettings_WantedLevel = Current
Objectives[11]MissionSettings_SetWantedLevelNow = Current
Objectives[11]MissionSettings_StartNightvision = False
Objectives[11]MissionSettings_StopNightvision = False
Objectives[11]MissionSettings_StartSeethrough = False
Objectives[11]MissionSettings_StopSeethrough = False
Objectives[11]MissionSettings_StartMusic = True
Objectives[11]MissionSettings_StopMusic = False
Objectives[11]MissionSettings_Music = BG_ASSAULT_COLLECT
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 2
Objectives[11]ObjectiveMessages[0]positionX = -2052.283
Objectives[11]ObjectiveMessages[0]positionY = -1028.401
Objectives[11]ObjectiveMessages[0]positionZ = 10.9076
Objectives[11]ObjectiveMessages[0]Message = THIS SHOULD GET BALDIES ATTENTION.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = False
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 15
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = -1601.549
Objectives[11]ObjectiveMessages[1]positionY = -1093.625
Objectives[11]ObjectiveMessages[1]positionZ = 3.693283
Objectives[11]ObjectiveMessages[1]Message = JARVIS: SIR. THERE ARE MULTIPLE ARMED FORCES ON THE YACHT AHEAD.
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = False
Objectives[11]ObjectiveMessages[1]DelayTime = 0
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 500
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[12]Text = JARVIS: SIR I THINK I HAVE AN INCOMING ATTACK, SOMETHING IS SCRAMBLING MY SYSTEMS.
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 7
Objectives[12]ColorR = 255
Objectives[12]ColorG = 165
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = -67.69353
Objectives[12]positionY = -1828.406
Objectives[12]positionZ = 25.94263
Objectives[12]Heading = 255
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 1
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 1
Objectives[12]ObjectiveMessages[0]positionX = 4447.563
Objectives[12]ObjectiveMessages[0]positionY = -4482.921
Objectives[12]ObjectiveMessages[0]positionZ = 3.241594
Objectives[12]ObjectiveMessages[0]Message = HM. I THOUGHT THERED BE A WELCOMING COMMITTEE. AW.
Objectives[12]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[12]ObjectiveMessages[0]Sender = 
Objectives[12]ObjectiveMessages[0]Subject = 
Objectives[12]ObjectiveMessages[0]MessageColor = White
Objectives[12]ObjectiveMessages[0]PlayFromStart = False
Objectives[12]ObjectiveMessages[0]Delay = False
Objectives[12]ObjectiveMessages[0]DelayTime = 0
Objectives[12]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[12]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[12]ObjectiveMessages[0]DIstanceFromTo = 75
Objectives[12]ObjectiveMessages[0]TypeSubtitle = True
Objectives[12]ObjectiveMessages[0]TypeTextMesage = False
Objectives[12]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[12]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[13]Text = AFTER I DEAL WITH THIS, ILL HACK THAT SECURITY SYSTEM, IT MIGHT BE LINKED TO THE BERTANELLI'S PROPERTIES.
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 8
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = -73.36726
Objectives[13]positionY = -1824.967
Objectives[13]positionZ = 25.94197
Objectives[13]Heading = 315
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 1
Objectives[13]ObjectiveMessages[0]positionX = 4501.773
Objectives[13]ObjectiveMessages[0]positionY = -4534.766
Objectives[13]ObjectiveMessages[0]positionZ = 3.218174
Objectives[13]ObjectiveMessages[0]Message = THEY HAVE HIGH TECH PULSE WEAPONS. VERY LUTHORTECH. PACKS A PUNCH. HE HAS A SMALL ARMY OVER HERE.
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = 
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = White
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = False
Objectives[13]ObjectiveMessages[0]DelayTime = 0
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 37.5
Objectives[13]ObjectiveMessages[0]TypeSubtitle = True
Objectives[13]ObjectiveMessages[0]TypeTextMesage = False
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[14]Type = Hack_Objective
Objectives[14]Text = HACK SYSTEM.
Objectives[14]positionX = -74.45246
Objectives[14]positionY = -1824.53
Objectives[14]positionZ = 25.94197
Objectives[14]Hack_Anim = Keypad
Objectives[14]Hack_Both = False
Objectives[14]Hack_Prop_PositionX = -74.45246
Objectives[14]Hack_Prop_PositionY = -1824.53
Objectives[14]Hack_Prop_PositionZ = 25.94197
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = 5048.71
Objectives[14]ObjectiveMessages[0]positionY = -4599.995
Objectives[14]ObjectiveMessages[0]positionZ = 1.926476
Objectives[14]ObjectiveMessages[0]Message = IM GETTING LIGHT READING AHEAD/
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[15]Text = I WAS WONDERING WHEN ID RUN INTO BATMAN. I ALWAYS THOUGHT HE WAS A MYTH. OH WELL, I HOPE NONE OF HIS JUSTICE LEAGUE GETS IN MY WAY.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 9
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = -69.60876
Objectives[15]positionY = -1812.101
Objectives[15]positionZ = 39.61551
Objectives[15]Heading = 230.0009
Objectives[15]Diameter = 1
Objectives[15]minimum_hight = 5
Objectives[15]maximum_hight = 25
Objectives[15]TriggerDistance = 1
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 14
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = -2063.736
Objectives[15]mission_Actors[0]positionY = -1025.067
Objectives[15]mission_Actors[0]positionZ = 11.90829
Objectives[15]mission_Actors[0]Heading = 253.5753
Objectives[15]mission_Actors[0]String_Name = ig_bestmen
Objectives[15]mission_Actors[0]Relationship_Group = Enemy1
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]SetHealth = 300
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = CombatShotgun
Objectives[15]mission_Actors[0]Variation = Default
Objectives[15]mission_Actors[0]Task = 1
Objectives[15]mission_Actors[0]Task_Guard_Range = 2
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 0
Objectives[15]mission_Actors[1]positionX = -2050.711
Objectives[15]mission_Actors[1]positionY = -1030.075
Objectives[15]mission_Actors[1]positionZ = 11.90763
Objectives[15]mission_Actors[1]Heading = 245
Objectives[15]mission_Actors[1]String_Name = ig_car3guy1
Objectives[15]mission_Actors[1]Relationship_Group = Enemy1
Objectives[15]mission_Actors[1]AddBlip = False
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]SetHealth = 300
Objectives[15]mission_Actors[1]DieFromHeadShot = True
Objectives[15]mission_Actors[1]CanExitVehicle = True
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 175
Objectives[15]mission_Actors[1]Hearing_Range = 175
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = SniperRifle
Objectives[15]mission_Actors[1]Variation = Default
Objectives[15]mission_Actors[1]Task = 0
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 0
Objectives[15]mission_Actors[2]positionX = -2045.679
Objectives[15]mission_Actors[2]positionY = -1025.223
Objectives[15]mission_Actors[2]positionZ = 11.90763
Objectives[15]mission_Actors[2]Heading = 280
Objectives[15]mission_Actors[2]String_Name = ig_casey
Objectives[15]mission_Actors[2]Relationship_Group = Enemy1
Objectives[15]mission_Actors[2]AddBlip = False
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]SetHealth = 100
Objectives[15]mission_Actors[2]DieFromHeadShot = True
Objectives[15]mission_Actors[2]CanExitVehicle = True
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Offensive
Objectives[15]mission_Actors[2]weapon = HeavySniperMk2
Objectives[15]mission_Actors[2]Variation = Default
Objectives[15]mission_Actors[2]Task = 0
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = NONE
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 0
Objectives[15]mission_Actors[3]positionX = -2049.394
Objectives[15]mission_Actors[3]positionY = -1033.868
Objectives[15]mission_Actors[3]positionZ = 11.90778
Objectives[15]mission_Actors[3]Heading = 280.1053
Objectives[15]mission_Actors[3]String_Name = ig_casey
Objectives[15]mission_Actors[3]Relationship_Group = Enemy1
Objectives[15]mission_Actors[3]AddBlip = False
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = False
Objectives[15]mission_Actors[3]SetHealth = 100
Objectives[15]mission_Actors[3]DieFromHeadShot = True
Objectives[15]mission_Actors[3]CanExitVehicle = True
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 300
Objectives[15]mission_Actors[3]Hearing_Range = 30
Objectives[15]mission_Actors[3]CombatMovement = Offensive
Objectives[15]mission_Actors[3]weapon = HomingLauncher
Objectives[15]mission_Actors[3]Variation = Default
Objectives[15]mission_Actors[3]Task = 0
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = NONE
Objectives[15]mission_Actors[4]Survive_Number = 0
Objectives[15]mission_Actors[4]Failed_Text = 
Objectives[15]mission_Actors[4]Remove_After = 0
Objectives[15]mission_Actors[4]positionX = -2037.3
Objectives[15]mission_Actors[4]positionY = -1034.716
Objectives[15]mission_Actors[4]positionZ = 8.971491
Objectives[15]mission_Actors[4]Heading = 280
Objectives[15]mission_Actors[4]String_Name = ig_chengsr
Objectives[15]mission_Actors[4]Relationship_Group = Enemy1
Objectives[15]mission_Actors[4]AddBlip = False
Objectives[15]mission_Actors[4]ShowCone = False
Objectives[15]mission_Actors[4]Invincible = False
Objectives[15]mission_Actors[4]SetHealth = 100
Objectives[15]mission_Actors[4]DieFromHeadShot = True
Objectives[15]mission_Actors[4]CanExitVehicle = True
Objectives[15]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[4]AlwaysFight = True
Objectives[15]mission_Actors[4]Seeing_Range = 30
Objectives[15]mission_Actors[4]Hearing_Range = 30
Objectives[15]mission_Actors[4]CombatMovement = Offensive
Objectives[15]mission_Actors[4]weapon = HomingLauncher
Objectives[15]mission_Actors[4]Variation = Default
Objectives[15]mission_Actors[4]Task = 0
Objectives[15]mission_Actors[4]Task_Guard_Range = 5
Objectives[15]mission_Actors[4]Task_Stay_In_Range = True
Objectives[15]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[4]Task_Scenario = NONE
Objectives[15]mission_Actors[5]Survive_Number = 0
Objectives[15]mission_Actors[5]Failed_Text = 
Objectives[15]mission_Actors[5]Remove_After = 0
Objectives[15]mission_Actors[5]positionX = -2037.69
Objectives[15]mission_Actors[5]positionY = -1029.94
Objectives[15]mission_Actors[5]positionZ = 8.971491
Objectives[15]mission_Actors[5]Heading = 280
Objectives[15]mission_Actors[5]String_Name = ig_chengsr
Objectives[15]mission_Actors[5]Relationship_Group = Enemy1
Objectives[15]mission_Actors[5]AddBlip = False
Objectives[15]mission_Actors[5]ShowCone = False
Objectives[15]mission_Actors[5]Invincible = False
Objectives[15]mission_Actors[5]SetHealth = 100
Objectives[15]mission_Actors[5]DieFromHeadShot = True
Objectives[15]mission_Actors[5]CanExitVehicle = True
Objectives[15]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[5]AlwaysFight = True
Objectives[15]mission_Actors[5]Seeing_Range = 30
Objectives[15]mission_Actors[5]Hearing_Range = 30
Objectives[15]mission_Actors[5]CombatMovement = Offensive
Objectives[15]mission_Actors[5]weapon = Railgun
Objectives[15]mission_Actors[5]Variation = Default
Objectives[15]mission_Actors[5]Task = 0
Objectives[15]mission_Actors[5]Task_Guard_Range = 5
Objectives[15]mission_Actors[5]Task_Stay_In_Range = True
Objectives[15]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[5]Task_Scenario = NONE
Objectives[15]mission_Actors[6]Survive_Number = 0
Objectives[15]mission_Actors[6]Failed_Text = 
Objectives[15]mission_Actors[6]Remove_After = 0
Objectives[15]mission_Actors[6]positionX = -2030.364
Objectives[15]mission_Actors[6]positionY = -1039.82
Objectives[15]mission_Actors[6]positionZ = 5.883009
Objectives[15]mission_Actors[6]Heading = 280
Objectives[15]mission_Actors[6]String_Name = ig_chengsr
Objectives[15]mission_Actors[6]Relationship_Group = Enemy1
Objectives[15]mission_Actors[6]AddBlip = False
Objectives[15]mission_Actors[6]ShowCone = False
Objectives[15]mission_Actors[6]Invincible = False
Objectives[15]mission_Actors[6]SetHealth = 100
Objectives[15]mission_Actors[6]DieFromHeadShot = True
Objectives[15]mission_Actors[6]CanExitVehicle = True
Objectives[15]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[6]AlwaysFight = True
Objectives[15]mission_Actors[6]Seeing_Range = 35
Objectives[15]mission_Actors[6]Hearing_Range = 30
Objectives[15]mission_Actors[6]CombatMovement = Offensive
Objectives[15]mission_Actors[6]weapon = SMGMk2
Objectives[15]mission_Actors[6]Variation = Default
Objectives[15]mission_Actors[6]Task = 0
Objectives[15]mission_Actors[6]Task_Guard_Range = 5
Objectives[15]mission_Actors[6]Task_Stay_In_Range = True
Objectives[15]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[6]Task_Scenario = NONE
Objectives[15]mission_Actors[7]Survive_Number = 0
Objectives[15]mission_Actors[7]Failed_Text = 
Objectives[15]mission_Actors[7]Remove_After = 0
Objectives[15]mission_Actors[7]positionX = -2067.559
Objectives[15]mission_Actors[7]positionY = -1021.634
Objectives[15]mission_Actors[7]positionZ = 11.90979
Objectives[15]mission_Actors[7]Heading = 250
Objectives[15]mission_Actors[7]String_Name = ig_dale
Objectives[15]mission_Actors[7]Relationship_Group = Enemy1
Objectives[15]mission_Actors[7]AddBlip = False
Objectives[15]mission_Actors[7]ShowCone = False
Objectives[15]mission_Actors[7]Invincible = False
Objectives[15]mission_Actors[7]SetHealth = 200
Objectives[15]mission_Actors[7]DieFromHeadShot = True
Objectives[15]mission_Actors[7]CanExitVehicle = True
Objectives[15]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[7]AlwaysFight = True
Objectives[15]mission_Actors[7]Seeing_Range = 30
Objectives[15]mission_Actors[7]Hearing_Range = 30
Objectives[15]mission_Actors[7]CombatMovement = Offensive
Objectives[15]mission_Actors[7]weapon = CombatMG
Objectives[15]mission_Actors[7]Variation = Default
Objectives[15]mission_Actors[7]Task = 0
Objectives[15]mission_Actors[7]Task_Guard_Range = 5
Objectives[15]mission_Actors[7]Task_Stay_In_Range = True
Objectives[15]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[7]Task_Scenario = NONE
Objectives[15]mission_Actors[8]Survive_Number = 0
Objectives[15]mission_Actors[8]Failed_Text = 
Objectives[15]mission_Actors[8]Remove_After = 0
Objectives[15]mission_Actors[8]positionX = -2071.15
Objectives[15]mission_Actors[8]positionY = -1024.631
Objectives[15]mission_Actors[8]positionZ = 11.91057
Objectives[15]mission_Actors[8]Heading = 250
Objectives[15]mission_Actors[8]String_Name = ig_fbisuit_01
Objectives[15]mission_Actors[8]Relationship_Group = Enemy1
Objectives[15]mission_Actors[8]AddBlip = False
Objectives[15]mission_Actors[8]ShowCone = False
Objectives[15]mission_Actors[8]Invincible = False
Objectives[15]mission_Actors[8]SetHealth = 300
Objectives[15]mission_Actors[8]DieFromHeadShot = True
Objectives[15]mission_Actors[8]CanExitVehicle = True
Objectives[15]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[8]AlwaysFight = True
Objectives[15]mission_Actors[8]Seeing_Range = 30
Objectives[15]mission_Actors[8]Hearing_Range = 30
Objectives[15]mission_Actors[8]CombatMovement = Offensive
Objectives[15]mission_Actors[8]weapon = CarbineRifle
Objectives[15]mission_Actors[8]Variation = Default
Objectives[15]mission_Actors[8]Task = 0
Objectives[15]mission_Actors[8]Task_Guard_Range = 5
Objectives[15]mission_Actors[8]Task_Stay_In_Range = True
Objectives[15]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[8]Task_Scenario = NONE
Objectives[15]mission_Actors[9]Survive_Number = 0
Objectives[15]mission_Actors[9]Failed_Text = 
Objectives[15]mission_Actors[9]Remove_After = 0
Objectives[15]mission_Actors[9]positionX = -2033.279
Objectives[15]mission_Actors[9]positionY = -1035.746
Objectives[15]mission_Actors[9]positionZ = 5.882598
Objectives[15]mission_Actors[9]Heading = 265
Objectives[15]mission_Actors[9]String_Name = a_f_m_beach_01
Objectives[15]mission_Actors[9]Relationship_Group = Enemy1
Objectives[15]mission_Actors[9]AddBlip = False
Objectives[15]mission_Actors[9]ShowCone = False
Objectives[15]mission_Actors[9]Invincible = False
Objectives[15]mission_Actors[9]SetHealth = 100
Objectives[15]mission_Actors[9]DieFromHeadShot = True
Objectives[15]mission_Actors[9]CanExitVehicle = True
Objectives[15]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[9]AlwaysFight = True
Objectives[15]mission_Actors[9]Seeing_Range = 30
Objectives[15]mission_Actors[9]Hearing_Range = 30
Objectives[15]mission_Actors[9]CombatMovement = Offensive
Objectives[15]mission_Actors[9]weapon = CombatPistol
Objectives[15]mission_Actors[9]Variation = Default
Objectives[15]mission_Actors[9]Task = 0
Objectives[15]mission_Actors[9]Task_Guard_Range = 5
Objectives[15]mission_Actors[9]Task_Stay_In_Range = True
Objectives[15]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[9]Task_Scenario = NONE
Objectives[15]mission_Actors[10]Survive_Number = 0
Objectives[15]mission_Actors[10]Failed_Text = 
Objectives[15]mission_Actors[10]Remove_After = 0
Objectives[15]mission_Actors[10]positionX = -2032.789
Objectives[15]mission_Actors[10]positionY = -1035.222
Objectives[15]mission_Actors[10]positionZ = 5.88229
Objectives[15]mission_Actors[10]Heading = 200
Objectives[15]mission_Actors[10]String_Name = a_f_m_beach_01
Objectives[15]mission_Actors[10]Relationship_Group = Enemy1
Objectives[15]mission_Actors[10]AddBlip = False
Objectives[15]mission_Actors[10]ShowCone = False
Objectives[15]mission_Actors[10]Invincible = False
Objectives[15]mission_Actors[10]SetHealth = 100
Objectives[15]mission_Actors[10]DieFromHeadShot = True
Objectives[15]mission_Actors[10]CanExitVehicle = True
Objectives[15]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[10]AlwaysFight = True
Objectives[15]mission_Actors[10]Seeing_Range = 30
Objectives[15]mission_Actors[10]Hearing_Range = 30
Objectives[15]mission_Actors[10]CombatMovement = Offensive
Objectives[15]mission_Actors[10]weapon = CombatPistol
Objectives[15]mission_Actors[10]Variation = Random
Objectives[15]mission_Actors[10]Task = 0
Objectives[15]mission_Actors[10]Task_Guard_Range = 5
Objectives[15]mission_Actors[10]Task_Stay_In_Range = True
Objectives[15]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[10]Task_Scenario = NONE
Objectives[15]mission_Actors[11]Survive_Number = 0
Objectives[15]mission_Actors[11]Failed_Text = 
Objectives[15]mission_Actors[11]Remove_After = 0
Objectives[15]mission_Actors[11]positionX = -2031.968
Objectives[15]mission_Actors[11]positionY = -1037.18
Objectives[15]mission_Actors[11]positionZ = 5.882978
Objectives[15]mission_Actors[11]Heading = 320
Objectives[15]mission_Actors[11]String_Name = a_f_m_beach_01
Objectives[15]mission_Actors[11]Relationship_Group = Enemy1
Objectives[15]mission_Actors[11]AddBlip = False
Objectives[15]mission_Actors[11]ShowCone = False
Objectives[15]mission_Actors[11]Invincible = False
Objectives[15]mission_Actors[11]SetHealth = 100
Objectives[15]mission_Actors[11]DieFromHeadShot = True
Objectives[15]mission_Actors[11]CanExitVehicle = True
Objectives[15]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[11]AlwaysFight = True
Objectives[15]mission_Actors[11]Seeing_Range = 30
Objectives[15]mission_Actors[11]Hearing_Range = 30
Objectives[15]mission_Actors[11]CombatMovement = Offensive
Objectives[15]mission_Actors[11]weapon = SawnOffShotgun
Objectives[15]mission_Actors[11]Variation = Custom
Objectives[15]mission_Actors[11]Task = 0
Objectives[15]mission_Actors[11]Task_Guard_Range = 5
Objectives[15]mission_Actors[11]Task_Stay_In_Range = True
Objectives[15]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[11]Task_Scenario = NONE
Objectives[15]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 0
Objectives[15]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[15]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[15]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[15]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 1
Objectives[15]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[15]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 1
Objectives[15]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[15]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 0
Objectives[15]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[15]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[15]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[15]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[15]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[15]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[15]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[15]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[15]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[15]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[15]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[15]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[15]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[15]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[15]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[15]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[15]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[15]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[15]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[15]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[15]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[15]mission_Actors[12]Survive_Number = 0
Objectives[15]mission_Actors[12]Failed_Text = 
Objectives[15]mission_Actors[12]Remove_After = 0
Objectives[15]mission_Actors[12]positionX = -2050.968
Objectives[15]mission_Actors[12]positionY = -1028.561
Objectives[15]mission_Actors[12]positionZ = 8.971491
Objectives[15]mission_Actors[12]Heading = 260
Objectives[15]mission_Actors[12]String_Name = a_f_m_beach_01
Objectives[15]mission_Actors[12]Relationship_Group = Enemy1
Objectives[15]mission_Actors[12]AddBlip = False
Objectives[15]mission_Actors[12]ShowCone = False
Objectives[15]mission_Actors[12]Invincible = False
Objectives[15]mission_Actors[12]SetHealth = 100
Objectives[15]mission_Actors[12]DieFromHeadShot = True
Objectives[15]mission_Actors[12]CanExitVehicle = True
Objectives[15]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[12]AlwaysFight = True
Objectives[15]mission_Actors[12]Seeing_Range = 30
Objectives[15]mission_Actors[12]Hearing_Range = 30
Objectives[15]mission_Actors[12]CombatMovement = Offensive
Objectives[15]mission_Actors[12]weapon = Pistol50
Objectives[15]mission_Actors[12]Variation = Custom
Objectives[15]mission_Actors[12]Task = 0
Objectives[15]mission_Actors[12]Task_Guard_Range = 5
Objectives[15]mission_Actors[12]Task_Stay_In_Range = True
Objectives[15]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[12]Task_Scenario = NONE
Objectives[15]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 0
Objectives[15]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[15]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[15]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[15]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 1
Objectives[15]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[15]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 1
Objectives[15]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[15]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 0
Objectives[15]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[15]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[15]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[15]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 0
Objectives[15]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[15]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[15]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[15]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[15]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[15]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[15]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[15]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[15]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[15]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[15]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[15]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[15]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[15]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[15]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[15]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[15]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[15]mission_Actors[13]Survive_Number = 0
Objectives[15]mission_Actors[13]Failed_Text = 
Objectives[15]mission_Actors[13]Remove_After = 0
Objectives[15]mission_Actors[13]positionX = 4433.64
Objectives[15]mission_Actors[13]positionY = -4475.615
Objectives[15]mission_Actors[13]positionZ = 4.328465
Objectives[15]mission_Actors[13]Heading = 259.3092
Objectives[15]mission_Actors[13]String_Name = s_m_m_chemsec_01
Objectives[15]mission_Actors[13]Relationship_Group = Enemy1
Objectives[15]mission_Actors[13]AddBlip = False
Objectives[15]mission_Actors[13]ShowCone = False
Objectives[15]mission_Actors[13]Invincible = False
Objectives[15]mission_Actors[13]SetHealth = 300
Objectives[15]mission_Actors[13]DieFromHeadShot = True
Objectives[15]mission_Actors[13]CanExitVehicle = True
Objectives[15]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[13]AlwaysFight = True
Objectives[15]mission_Actors[13]Seeing_Range = 30
Objectives[15]mission_Actors[13]Hearing_Range = 40
Objectives[15]mission_Actors[13]CombatMovement = Offensive
Objectives[15]mission_Actors[13]weapon = Railgun
Objectives[15]mission_Actors[13]Variation = Random
Objectives[15]mission_Actors[13]Task = 1
Objectives[15]mission_Actors[13]Task_Guard_Range = 2
Objectives[15]mission_Actors[13]Task_Stay_In_Range = True
Objectives[15]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[13]Task_Scenario = NONE
Objectives[15]mission_Vehicles = 1
Objectives[15]mission_Vehicles[0]positionX = -2043.835
Objectives[15]mission_Vehicles[0]positionY = -1031.836
Objectives[15]mission_Vehicles[0]positionZ = 12.66225
Objectives[15]mission_Vehicles[0]Heading = 65.00835
Objectives[15]mission_Vehicles[0]Name = SuperVolito Carbon
Objectives[15]mission_Vehicles[0]Model = supervolito2
Objectives[15]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[15]mission_Vehicles[0]SecondaryColor = Orange
Objectives[15]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[15]mission_Vehicles[0]HasPearlescent = False
Objectives[15]mission_Vehicles[0]Livery = 0
Objectives[15]mission_Vehicles[0]DirtLevel = 0
Objectives[15]mission_Vehicles[0]LockedForPlayer = False
Objectives[15]mission_Vehicles[0]Locked = False
Objectives[15]mission_Vehicles[0]Alarm = False
Objectives[15]mission_Vehicles[0]HotWired = False
Objectives[15]mission_Vehicles[0]Invincible = False
Objectives[15]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[15]mission_Vehicles[0]Remove_After = 0
Objectives[15]mission_Vehicles[0]Survive_Number = 0
Objectives[15]mission_Vehicles[0]Failed_Text = 
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = THIS IS THE CONTROL SYSTEM FOR THE SECURITY PROGRAM. ITS ROUTED HERE, BUT GOES DIRECTLY TO.... LEX LUTHOR. THAT EXPLAINS ALOT. IF I CAN BYPASS HIS SUITS SECURITY SYSTEM IT WILL SHOW ME WHERE HE HAS THE WEAPON STORED.
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 10
Objectives[16]ColorR = 255
Objectives[16]ColorG = 0
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = -2071.373
Objectives[16]positionY = -1022.499
Objectives[16]positionZ = 10.91085
Objectives[16]Heading = 70
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 1
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 24
Objectives[16]mission_Actors[0]SpawnInVehicle = True
Objectives[16]mission_Actors[0]SeatIndex = -1
Objectives[16]mission_Actors[0]Survive_Number = 0
Objectives[16]mission_Actors[0]Failed_Text = 
Objectives[16]mission_Actors[0]Remove_After = 0
Objectives[16]mission_Actors[0]positionX = 5165.417
Objectives[16]mission_Actors[0]positionY = -4938.852
Objectives[16]mission_Actors[0]positionZ = -106.9928
Objectives[16]mission_Actors[0]Heading = 359.9982
Objectives[16]mission_Actors[0]String_Name = s_m_m_chemsec_01
Objectives[16]mission_Actors[0]Relationship_Group = Enemy1
Objectives[16]mission_Actors[0]AddBlip = False
Objectives[16]mission_Actors[0]ShowCone = False
Objectives[16]mission_Actors[0]Invincible = False
Objectives[16]mission_Actors[0]SetHealth = 400
Objectives[16]mission_Actors[0]DieFromHeadShot = True
Objectives[16]mission_Actors[0]CanExitVehicle = True
Objectives[16]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[0]AlwaysFight = True
Objectives[16]mission_Actors[0]Seeing_Range = 30
Objectives[16]mission_Actors[0]Hearing_Range = 30
Objectives[16]mission_Actors[0]CombatMovement = Offensive
Objectives[16]mission_Actors[0]weapon = Unarmed
Objectives[16]mission_Actors[0]Variation = Default
Objectives[16]mission_Actors[0]Task = 0
Objectives[16]mission_Actors[0]Task_Guard_Range = 5
Objectives[16]mission_Actors[0]Task_Stay_In_Range = True
Objectives[16]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[0]Task_Scenario = NONE
Objectives[16]mission_Actors[1]SpawnInVehicle = True
Objectives[16]mission_Actors[1]SeatIndex = 0
Objectives[16]mission_Actors[1]Survive_Number = 0
Objectives[16]mission_Actors[1]Failed_Text = 
Objectives[16]mission_Actors[1]Remove_After = 0
Objectives[16]mission_Actors[1]positionX = 5165.417
Objectives[16]mission_Actors[1]positionY = -4938.852
Objectives[16]mission_Actors[1]positionZ = -106.9928
Objectives[16]mission_Actors[1]Heading = 359.9982
Objectives[16]mission_Actors[1]String_Name = s_m_m_chemsec_01
Objectives[16]mission_Actors[1]Relationship_Group = Enemy1
Objectives[16]mission_Actors[1]AddBlip = False
Objectives[16]mission_Actors[1]ShowCone = False
Objectives[16]mission_Actors[1]Invincible = False
Objectives[16]mission_Actors[1]SetHealth = 400
Objectives[16]mission_Actors[1]DieFromHeadShot = True
Objectives[16]mission_Actors[1]CanExitVehicle = True
Objectives[16]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[1]AlwaysFight = True
Objectives[16]mission_Actors[1]Seeing_Range = 30
Objectives[16]mission_Actors[1]Hearing_Range = 30
Objectives[16]mission_Actors[1]CombatMovement = Offensive
Objectives[16]mission_Actors[1]weapon = Unarmed
Objectives[16]mission_Actors[1]Variation = Default
Objectives[16]mission_Actors[1]Task = 0
Objectives[16]mission_Actors[1]Task_Guard_Range = 5
Objectives[16]mission_Actors[1]Task_Stay_In_Range = True
Objectives[16]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[1]Task_Scenario = NONE
Objectives[16]mission_Actors[2]Survive_Number = 0
Objectives[16]mission_Actors[2]Failed_Text = 
Objectives[16]mission_Actors[2]Remove_After = 0
Objectives[16]mission_Actors[2]positionX = 4446.548
Objectives[16]mission_Actors[2]positionY = -4461.839
Objectives[16]mission_Actors[2]positionZ = 4.328464
Objectives[16]mission_Actors[2]Heading = 203.9426
Objectives[16]mission_Actors[2]String_Name = s_m_m_chemsec_01
Objectives[16]mission_Actors[2]Relationship_Group = Enemy1
Objectives[16]mission_Actors[2]AddBlip = False
Objectives[16]mission_Actors[2]ShowCone = False
Objectives[16]mission_Actors[2]Invincible = False
Objectives[16]mission_Actors[2]SetHealth = 400
Objectives[16]mission_Actors[2]DieFromHeadShot = True
Objectives[16]mission_Actors[2]CanExitVehicle = True
Objectives[16]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[2]AlwaysFight = True
Objectives[16]mission_Actors[2]Seeing_Range = 30
Objectives[16]mission_Actors[2]Hearing_Range = 30
Objectives[16]mission_Actors[2]CombatMovement = Offensive
Objectives[16]mission_Actors[2]weapon = Railgun
Objectives[16]mission_Actors[2]Variation = Default
Objectives[16]mission_Actors[2]Task = 0
Objectives[16]mission_Actors[2]Task_Guard_Range = 5
Objectives[16]mission_Actors[2]Task_Stay_In_Range = True
Objectives[16]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[2]Task_Scenario = NONE
Objectives[16]mission_Actors[3]SpawnInVehicle = True
Objectives[16]mission_Actors[3]SeatIndex = -1
Objectives[16]mission_Actors[3]Survive_Number = 0
Objectives[16]mission_Actors[3]Failed_Text = 
Objectives[16]mission_Actors[3]Remove_After = 0
Objectives[16]mission_Actors[3]positionX = 4980.827
Objectives[16]mission_Actors[3]positionY = -5547.243
Objectives[16]mission_Actors[3]positionZ = -106.9928
Objectives[16]mission_Actors[3]Heading = 359.9982
Objectives[16]mission_Actors[3]String_Name = s_m_m_armoured_02
Objectives[16]mission_Actors[3]Relationship_Group = Enemy1
Objectives[16]mission_Actors[3]AddBlip = False
Objectives[16]mission_Actors[3]ShowCone = False
Objectives[16]mission_Actors[3]Invincible = False
Objectives[16]mission_Actors[3]SetHealth = 300
Objectives[16]mission_Actors[3]DieFromHeadShot = True
Objectives[16]mission_Actors[3]CanExitVehicle = False
Objectives[16]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[3]AlwaysFight = True
Objectives[16]mission_Actors[3]Seeing_Range = 80
Objectives[16]mission_Actors[3]Hearing_Range = 70
Objectives[16]mission_Actors[3]CombatMovement = Offensive
Objectives[16]mission_Actors[3]weapon = Unarmed
Objectives[16]mission_Actors[3]Variation = Default
Objectives[16]mission_Actors[3]Task = 0
Objectives[16]mission_Actors[3]Task_Guard_Range = 5
Objectives[16]mission_Actors[3]Task_Stay_In_Range = True
Objectives[16]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[3]Task_Scenario = NONE
Objectives[16]mission_Actors[4]SpawnInVehicle = True
Objectives[16]mission_Actors[4]SeatIndex = 0
Objectives[16]mission_Actors[4]Survive_Number = 0
Objectives[16]mission_Actors[4]Failed_Text = 
Objectives[16]mission_Actors[4]Remove_After = 0
Objectives[16]mission_Actors[4]positionX = 4980.827
Objectives[16]mission_Actors[4]positionY = -5547.243
Objectives[16]mission_Actors[4]positionZ = -106.9928
Objectives[16]mission_Actors[4]Heading = 359.9982
Objectives[16]mission_Actors[4]String_Name = s_m_m_armoured_02
Objectives[16]mission_Actors[4]Relationship_Group = Enemy1
Objectives[16]mission_Actors[4]AddBlip = False
Objectives[16]mission_Actors[4]ShowCone = False
Objectives[16]mission_Actors[4]Invincible = False
Objectives[16]mission_Actors[4]SetHealth = 100
Objectives[16]mission_Actors[4]DieFromHeadShot = True
Objectives[16]mission_Actors[4]CanExitVehicle = True
Objectives[16]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[4]AlwaysFight = True
Objectives[16]mission_Actors[4]Seeing_Range = 30
Objectives[16]mission_Actors[4]Hearing_Range = 30
Objectives[16]mission_Actors[4]CombatMovement = Offensive
Objectives[16]mission_Actors[4]weapon = Unarmed
Objectives[16]mission_Actors[4]Variation = Default
Objectives[16]mission_Actors[4]Task = 0
Objectives[16]mission_Actors[4]Task_Guard_Range = 5
Objectives[16]mission_Actors[4]Task_Stay_In_Range = True
Objectives[16]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[4]Task_Scenario = NONE
Objectives[16]mission_Actors[5]Survive_Number = 0
Objectives[16]mission_Actors[5]Failed_Text = 
Objectives[16]mission_Actors[5]Remove_After = 0
Objectives[16]mission_Actors[5]positionX = 4985.55
Objectives[16]mission_Actors[5]positionY = -5601.349
Objectives[16]mission_Actors[5]positionZ = -0.4736866
Objectives[16]mission_Actors[5]Heading = 329.8543
Objectives[16]mission_Actors[5]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[5]Relationship_Group = Enemy1
Objectives[16]mission_Actors[5]AddBlip = False
Objectives[16]mission_Actors[5]ShowCone = False
Objectives[16]mission_Actors[5]Invincible = False
Objectives[16]mission_Actors[5]SetHealth = 400
Objectives[16]mission_Actors[5]DieFromHeadShot = True
Objectives[16]mission_Actors[5]CanExitVehicle = True
Objectives[16]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[5]AlwaysFight = True
Objectives[16]mission_Actors[5]Seeing_Range = 30
Objectives[16]mission_Actors[5]Hearing_Range = 30
Objectives[16]mission_Actors[5]CombatMovement = Offensive
Objectives[16]mission_Actors[5]weapon = Unarmed
Objectives[16]mission_Actors[5]Variation = Random
Objectives[16]mission_Actors[5]Task = 0
Objectives[16]mission_Actors[5]Task_Guard_Range = 5
Objectives[16]mission_Actors[5]Task_Stay_In_Range = True
Objectives[16]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[5]Task_Scenario = NONE
Objectives[16]mission_Actors[6]Survive_Number = 0
Objectives[16]mission_Actors[6]Failed_Text = 
Objectives[16]mission_Actors[6]Remove_After = 0
Objectives[16]mission_Actors[6]positionX = 4974.007
Objectives[16]mission_Actors[6]positionY = -5601.112
Objectives[16]mission_Actors[6]positionZ = -0.4736856
Objectives[16]mission_Actors[6]Heading = 272.7804
Objectives[16]mission_Actors[6]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[6]Relationship_Group = Enemy1
Objectives[16]mission_Actors[6]AddBlip = False
Objectives[16]mission_Actors[6]ShowCone = False
Objectives[16]mission_Actors[6]Invincible = False
Objectives[16]mission_Actors[6]SetHealth = 400
Objectives[16]mission_Actors[6]DieFromHeadShot = True
Objectives[16]mission_Actors[6]CanExitVehicle = True
Objectives[16]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[6]AlwaysFight = True
Objectives[16]mission_Actors[6]Seeing_Range = 30
Objectives[16]mission_Actors[6]Hearing_Range = 30
Objectives[16]mission_Actors[6]CombatMovement = Offensive
Objectives[16]mission_Actors[6]weapon = Unarmed
Objectives[16]mission_Actors[6]Variation = Random
Objectives[16]mission_Actors[6]Task = 1
Objectives[16]mission_Actors[6]Task_Guard_Range = 5
Objectives[16]mission_Actors[6]Task_Stay_In_Range = True
Objectives[16]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[6]Task_Scenario = NONE
Objectives[16]mission_Actors[7]Survive_Number = 0
Objectives[16]mission_Actors[7]Failed_Text = 
Objectives[16]mission_Actors[7]Remove_After = 0
Objectives[16]mission_Actors[7]positionX = 4948.884
Objectives[16]mission_Actors[7]positionY = -5622.717
Objectives[16]mission_Actors[7]positionZ = -0.4736903
Objectives[16]mission_Actors[7]Heading = 269.6642
Objectives[16]mission_Actors[7]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[7]Relationship_Group = Enemy1
Objectives[16]mission_Actors[7]AddBlip = False
Objectives[16]mission_Actors[7]ShowCone = False
Objectives[16]mission_Actors[7]Invincible = False
Objectives[16]mission_Actors[7]SetHealth = 400
Objectives[16]mission_Actors[7]DieFromHeadShot = True
Objectives[16]mission_Actors[7]CanExitVehicle = True
Objectives[16]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[7]AlwaysFight = True
Objectives[16]mission_Actors[7]Seeing_Range = 30
Objectives[16]mission_Actors[7]Hearing_Range = 30
Objectives[16]mission_Actors[7]CombatMovement = Offensive
Objectives[16]mission_Actors[7]weapon = Unarmed
Objectives[16]mission_Actors[7]Variation = Random
Objectives[16]mission_Actors[7]Task = 0
Objectives[16]mission_Actors[7]Task_Guard_Range = 5
Objectives[16]mission_Actors[7]Task_Stay_In_Range = True
Objectives[16]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[7]Task_Scenario = NONE
Objectives[16]mission_Actors[8]Survive_Number = 0
Objectives[16]mission_Actors[8]Failed_Text = 
Objectives[16]mission_Actors[8]Remove_After = 0
Objectives[16]mission_Actors[8]positionX = 4981.897
Objectives[16]mission_Actors[8]positionY = -5704.254
Objectives[16]mission_Actors[8]positionZ = -0.474729
Objectives[16]mission_Actors[8]Heading = 357.0119
Objectives[16]mission_Actors[8]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[8]Relationship_Group = Enemy1
Objectives[16]mission_Actors[8]AddBlip = False
Objectives[16]mission_Actors[8]ShowCone = False
Objectives[16]mission_Actors[8]Invincible = False
Objectives[16]mission_Actors[8]SetHealth = 400
Objectives[16]mission_Actors[8]DieFromHeadShot = True
Objectives[16]mission_Actors[8]CanExitVehicle = True
Objectives[16]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[8]AlwaysFight = True
Objectives[16]mission_Actors[8]Seeing_Range = 30
Objectives[16]mission_Actors[8]Hearing_Range = 30
Objectives[16]mission_Actors[8]CombatMovement = Offensive
Objectives[16]mission_Actors[8]weapon = Unarmed
Objectives[16]mission_Actors[8]Variation = Random
Objectives[16]mission_Actors[8]Task = 0
Objectives[16]mission_Actors[8]Task_Guard_Range = 5
Objectives[16]mission_Actors[8]Task_Stay_In_Range = True
Objectives[16]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[8]Task_Scenario = NONE
Objectives[16]mission_Actors[9]Survive_Number = 0
Objectives[16]mission_Actors[9]Failed_Text = 
Objectives[16]mission_Actors[9]Remove_After = 0
Objectives[16]mission_Actors[9]positionX = 4976.732
Objectives[16]mission_Actors[9]positionY = -5711.277
Objectives[16]mission_Actors[9]positionZ = -0.4747292
Objectives[16]mission_Actors[9]Heading = 275.2242
Objectives[16]mission_Actors[9]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[9]Relationship_Group = Enemy1
Objectives[16]mission_Actors[9]AddBlip = False
Objectives[16]mission_Actors[9]ShowCone = False
Objectives[16]mission_Actors[9]Invincible = False
Objectives[16]mission_Actors[9]SetHealth = 400
Objectives[16]mission_Actors[9]DieFromHeadShot = True
Objectives[16]mission_Actors[9]CanExitVehicle = True
Objectives[16]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[9]AlwaysFight = True
Objectives[16]mission_Actors[9]Seeing_Range = 30
Objectives[16]mission_Actors[9]Hearing_Range = 30
Objectives[16]mission_Actors[9]CombatMovement = Offensive
Objectives[16]mission_Actors[9]weapon = Unarmed
Objectives[16]mission_Actors[9]Variation = Random
Objectives[16]mission_Actors[9]Task = 0
Objectives[16]mission_Actors[9]Task_Guard_Range = 5
Objectives[16]mission_Actors[9]Task_Stay_In_Range = True
Objectives[16]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[9]Task_Scenario = NONE
Objectives[16]mission_Actors[10]Survive_Number = 0
Objectives[16]mission_Actors[10]Failed_Text = 
Objectives[16]mission_Actors[10]Remove_After = 0
Objectives[16]mission_Actors[10]positionX = 4903.548
Objectives[16]mission_Actors[10]positionY = -5775.817
Objectives[16]mission_Actors[10]positionZ = -0.4747289
Objectives[16]mission_Actors[10]Heading = 333.7555
Objectives[16]mission_Actors[10]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[10]Relationship_Group = Enemy1
Objectives[16]mission_Actors[10]AddBlip = False
Objectives[16]mission_Actors[10]ShowCone = False
Objectives[16]mission_Actors[10]Invincible = False
Objectives[16]mission_Actors[10]SetHealth = 400
Objectives[16]mission_Actors[10]DieFromHeadShot = True
Objectives[16]mission_Actors[10]CanExitVehicle = True
Objectives[16]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[10]AlwaysFight = True
Objectives[16]mission_Actors[10]Seeing_Range = 30
Objectives[16]mission_Actors[10]Hearing_Range = 30
Objectives[16]mission_Actors[10]CombatMovement = Offensive
Objectives[16]mission_Actors[10]weapon = Unarmed
Objectives[16]mission_Actors[10]Variation = Random
Objectives[16]mission_Actors[10]Task = 0
Objectives[16]mission_Actors[10]Task_Guard_Range = 5
Objectives[16]mission_Actors[10]Task_Stay_In_Range = True
Objectives[16]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[10]Task_Scenario = NONE
Objectives[16]mission_Actors[11]Survive_Number = 0
Objectives[16]mission_Actors[11]Failed_Text = 
Objectives[16]mission_Actors[11]Remove_After = 0
Objectives[16]mission_Actors[11]positionX = 4988.844
Objectives[16]mission_Actors[11]positionY = -5676.124
Objectives[16]mission_Actors[11]positionZ = -0.4747295
Objectives[16]mission_Actors[11]Heading = 1.725916
Objectives[16]mission_Actors[11]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[11]Relationship_Group = Enemy1
Objectives[16]mission_Actors[11]AddBlip = False
Objectives[16]mission_Actors[11]ShowCone = False
Objectives[16]mission_Actors[11]Invincible = False
Objectives[16]mission_Actors[11]SetHealth = 400
Objectives[16]mission_Actors[11]DieFromHeadShot = True
Objectives[16]mission_Actors[11]CanExitVehicle = True
Objectives[16]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[11]AlwaysFight = True
Objectives[16]mission_Actors[11]Seeing_Range = 30
Objectives[16]mission_Actors[11]Hearing_Range = 30
Objectives[16]mission_Actors[11]CombatMovement = Offensive
Objectives[16]mission_Actors[11]weapon = Unarmed
Objectives[16]mission_Actors[11]Variation = Random
Objectives[16]mission_Actors[11]Task = 0
Objectives[16]mission_Actors[11]Task_Guard_Range = 5
Objectives[16]mission_Actors[11]Task_Stay_In_Range = True
Objectives[16]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[11]Task_Scenario = NONE
Objectives[16]mission_Actors[12]Survive_Number = 0
Objectives[16]mission_Actors[12]Failed_Text = 
Objectives[16]mission_Actors[12]Remove_After = 0
Objectives[16]mission_Actors[12]positionX = 4886.187
Objectives[16]mission_Actors[12]positionY = -5778.389
Objectives[16]mission_Actors[12]positionZ = -0.4747292
Objectives[16]mission_Actors[12]Heading = 318.9404
Objectives[16]mission_Actors[12]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[12]Relationship_Group = Enemy1
Objectives[16]mission_Actors[12]AddBlip = False
Objectives[16]mission_Actors[12]ShowCone = False
Objectives[16]mission_Actors[12]Invincible = False
Objectives[16]mission_Actors[12]SetHealth = 400
Objectives[16]mission_Actors[12]DieFromHeadShot = True
Objectives[16]mission_Actors[12]CanExitVehicle = True
Objectives[16]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[12]AlwaysFight = True
Objectives[16]mission_Actors[12]Seeing_Range = 30
Objectives[16]mission_Actors[12]Hearing_Range = 30
Objectives[16]mission_Actors[12]CombatMovement = Offensive
Objectives[16]mission_Actors[12]weapon = Unarmed
Objectives[16]mission_Actors[12]Variation = Random
Objectives[16]mission_Actors[12]Task = 0
Objectives[16]mission_Actors[12]Task_Guard_Range = 5
Objectives[16]mission_Actors[12]Task_Stay_In_Range = True
Objectives[16]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[12]Task_Scenario = NONE
Objectives[16]mission_Actors[13]Survive_Number = 0
Objectives[16]mission_Actors[13]Failed_Text = 
Objectives[16]mission_Actors[13]Remove_After = 0
Objectives[16]mission_Actors[13]positionX = 4881.167
Objectives[16]mission_Actors[13]positionY = -5768.21
Objectives[16]mission_Actors[13]positionZ = -0.4747287
Objectives[16]mission_Actors[13]Heading = 18.38286
Objectives[16]mission_Actors[13]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[13]Relationship_Group = Enemy1
Objectives[16]mission_Actors[13]AddBlip = False
Objectives[16]mission_Actors[13]ShowCone = False
Objectives[16]mission_Actors[13]Invincible = False
Objectives[16]mission_Actors[13]SetHealth = 300
Objectives[16]mission_Actors[13]DieFromHeadShot = True
Objectives[16]mission_Actors[13]CanExitVehicle = True
Objectives[16]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[13]AlwaysFight = True
Objectives[16]mission_Actors[13]Seeing_Range = 500
Objectives[16]mission_Actors[13]Hearing_Range = 500
Objectives[16]mission_Actors[13]CombatMovement = Offensive
Objectives[16]mission_Actors[13]weapon = Unarmed
Objectives[16]mission_Actors[13]Variation = Random
Objectives[16]mission_Actors[13]Task = 0
Objectives[16]mission_Actors[13]Task_Guard_Range = 5
Objectives[16]mission_Actors[13]Task_Stay_In_Range = True
Objectives[16]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[13]Task_Scenario = NONE
Objectives[16]mission_Actors[14]Survive_Number = 0
Objectives[16]mission_Actors[14]Failed_Text = 
Objectives[16]mission_Actors[14]Remove_After = 0
Objectives[16]mission_Actors[14]positionX = 4947.009
Objectives[16]mission_Actors[14]positionY = -5689.643
Objectives[16]mission_Actors[14]positionZ = -0.4747294
Objectives[16]mission_Actors[14]Heading = 1.612759
Objectives[16]mission_Actors[14]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[14]Relationship_Group = Enemy1
Objectives[16]mission_Actors[14]AddBlip = False
Objectives[16]mission_Actors[14]ShowCone = False
Objectives[16]mission_Actors[14]Invincible = False
Objectives[16]mission_Actors[14]SetHealth = 300
Objectives[16]mission_Actors[14]DieFromHeadShot = True
Objectives[16]mission_Actors[14]CanExitVehicle = True
Objectives[16]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[14]AlwaysFight = True
Objectives[16]mission_Actors[14]Seeing_Range = 30
Objectives[16]mission_Actors[14]Hearing_Range = 30
Objectives[16]mission_Actors[14]CombatMovement = Offensive
Objectives[16]mission_Actors[14]weapon = Unarmed
Objectives[16]mission_Actors[14]Variation = Random
Objectives[16]mission_Actors[14]Task = 0
Objectives[16]mission_Actors[14]Task_Guard_Range = 5
Objectives[16]mission_Actors[14]Task_Stay_In_Range = True
Objectives[16]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[14]Task_Scenario = NONE
Objectives[16]mission_Actors[15]Survive_Number = 0
Objectives[16]mission_Actors[15]Failed_Text = 
Objectives[16]mission_Actors[15]Remove_After = 0
Objectives[16]mission_Actors[15]positionX = 5022.038
Objectives[16]mission_Actors[15]positionY = -5669.235
Objectives[16]mission_Actors[15]positionZ = -0.4736259
Objectives[16]mission_Actors[15]Heading = 1.036019
Objectives[16]mission_Actors[15]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[15]Relationship_Group = Enemy1
Objectives[16]mission_Actors[15]AddBlip = False
Objectives[16]mission_Actors[15]ShowCone = False
Objectives[16]mission_Actors[15]Invincible = False
Objectives[16]mission_Actors[15]SetHealth = 300
Objectives[16]mission_Actors[15]DieFromHeadShot = True
Objectives[16]mission_Actors[15]CanExitVehicle = True
Objectives[16]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[15]AlwaysFight = True
Objectives[16]mission_Actors[15]Seeing_Range = 30
Objectives[16]mission_Actors[15]Hearing_Range = 30
Objectives[16]mission_Actors[15]CombatMovement = Offensive
Objectives[16]mission_Actors[15]weapon = Unarmed
Objectives[16]mission_Actors[15]Variation = Random
Objectives[16]mission_Actors[15]Task = 0
Objectives[16]mission_Actors[15]Task_Guard_Range = 5
Objectives[16]mission_Actors[15]Task_Stay_In_Range = True
Objectives[16]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[15]Task_Scenario = NONE
Objectives[16]mission_Actors[16]Survive_Number = 0
Objectives[16]mission_Actors[16]Failed_Text = 
Objectives[16]mission_Actors[16]Remove_After = 0
Objectives[16]mission_Actors[16]positionX = 4950.681
Objectives[16]mission_Actors[16]positionY = -5684.174
Objectives[16]mission_Actors[16]positionZ = -0.4747292
Objectives[16]mission_Actors[16]Heading = 51.10814
Objectives[16]mission_Actors[16]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[16]Relationship_Group = Enemy1
Objectives[16]mission_Actors[16]AddBlip = False
Objectives[16]mission_Actors[16]ShowCone = False
Objectives[16]mission_Actors[16]Invincible = False
Objectives[16]mission_Actors[16]SetHealth = 400
Objectives[16]mission_Actors[16]DieFromHeadShot = True
Objectives[16]mission_Actors[16]CanExitVehicle = True
Objectives[16]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[16]AlwaysFight = True
Objectives[16]mission_Actors[16]Seeing_Range = 30
Objectives[16]mission_Actors[16]Hearing_Range = 30
Objectives[16]mission_Actors[16]CombatMovement = Offensive
Objectives[16]mission_Actors[16]weapon = Unarmed
Objectives[16]mission_Actors[16]Variation = Random
Objectives[16]mission_Actors[16]Task = 0
Objectives[16]mission_Actors[16]Task_Guard_Range = 5
Objectives[16]mission_Actors[16]Task_Stay_In_Range = True
Objectives[16]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[16]Task_Scenario = NONE
Objectives[16]mission_Actors[17]Survive_Number = 0
Objectives[16]mission_Actors[17]Failed_Text = 
Objectives[16]mission_Actors[17]Remove_After = 0
Objectives[16]mission_Actors[17]positionX = 4947.259
Objectives[16]mission_Actors[17]positionY = -5724.54
Objectives[16]mission_Actors[17]positionZ = -0.4747295
Objectives[16]mission_Actors[17]Heading = 35.21067
Objectives[16]mission_Actors[17]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[17]Relationship_Group = Enemy1
Objectives[16]mission_Actors[17]AddBlip = False
Objectives[16]mission_Actors[17]ShowCone = False
Objectives[16]mission_Actors[17]Invincible = False
Objectives[16]mission_Actors[17]SetHealth = 400
Objectives[16]mission_Actors[17]DieFromHeadShot = True
Objectives[16]mission_Actors[17]CanExitVehicle = True
Objectives[16]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[17]AlwaysFight = True
Objectives[16]mission_Actors[17]Seeing_Range = 30
Objectives[16]mission_Actors[17]Hearing_Range = 30
Objectives[16]mission_Actors[17]CombatMovement = Offensive
Objectives[16]mission_Actors[17]weapon = Unarmed
Objectives[16]mission_Actors[17]Variation = Random
Objectives[16]mission_Actors[17]Task = 0
Objectives[16]mission_Actors[17]Task_Guard_Range = 5
Objectives[16]mission_Actors[17]Task_Stay_In_Range = True
Objectives[16]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[17]Task_Scenario = NONE
Objectives[16]mission_Actors[18]Survive_Number = 0
Objectives[16]mission_Actors[18]Failed_Text = 
Objectives[16]mission_Actors[18]Remove_After = 0
Objectives[16]mission_Actors[18]positionX = 4922.817
Objectives[16]mission_Actors[18]positionY = -5752.895
Objectives[16]mission_Actors[18]positionZ = -0.4747287
Objectives[16]mission_Actors[18]Heading = 332.5273
Objectives[16]mission_Actors[18]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[18]Relationship_Group = Enemy1
Objectives[16]mission_Actors[18]AddBlip = False
Objectives[16]mission_Actors[18]ShowCone = False
Objectives[16]mission_Actors[18]Invincible = False
Objectives[16]mission_Actors[18]SetHealth = 400
Objectives[16]mission_Actors[18]DieFromHeadShot = True
Objectives[16]mission_Actors[18]CanExitVehicle = True
Objectives[16]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[18]AlwaysFight = True
Objectives[16]mission_Actors[18]Seeing_Range = 30
Objectives[16]mission_Actors[18]Hearing_Range = 30
Objectives[16]mission_Actors[18]CombatMovement = Offensive
Objectives[16]mission_Actors[18]weapon = Unarmed
Objectives[16]mission_Actors[18]Variation = Random
Objectives[16]mission_Actors[18]Task = 0
Objectives[16]mission_Actors[18]Task_Guard_Range = 5
Objectives[16]mission_Actors[18]Task_Stay_In_Range = True
Objectives[16]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[18]Task_Scenario = NONE
Objectives[16]mission_Actors[19]Survive_Number = 0
Objectives[16]mission_Actors[19]Failed_Text = 
Objectives[16]mission_Actors[19]Remove_After = 0
Objectives[16]mission_Actors[19]positionX = 4956.669
Objectives[16]mission_Actors[19]positionY = -5708.752
Objectives[16]mission_Actors[19]positionZ = -0.473684
Objectives[16]mission_Actors[19]Heading = 339.7777
Objectives[16]mission_Actors[19]String_Name = u_m_y_juggernaut_01
Objectives[16]mission_Actors[19]Relationship_Group = Enemy1
Objectives[16]mission_Actors[19]AddBlip = False
Objectives[16]mission_Actors[19]ShowCone = False
Objectives[16]mission_Actors[19]Invincible = False
Objectives[16]mission_Actors[19]SetHealth = 2000
Objectives[16]mission_Actors[19]DieFromHeadShot = True
Objectives[16]mission_Actors[19]CanExitVehicle = True
Objectives[16]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[19]AlwaysFight = True
Objectives[16]mission_Actors[19]Seeing_Range = 30
Objectives[16]mission_Actors[19]Hearing_Range = 30
Objectives[16]mission_Actors[19]CombatMovement = Offensive
Objectives[16]mission_Actors[19]weapon = Unarmed
Objectives[16]mission_Actors[19]Variation = Custom
Objectives[16]mission_Actors[19]Task = 0
Objectives[16]mission_Actors[19]Task_Guard_Range = 5
Objectives[16]mission_Actors[19]Task_Stay_In_Range = True
Objectives[16]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[19]Task_Scenario = NONE
Objectives[16]mission_Actors[19]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[19]COMPONENT_FACE_TEXTURE = 0
Objectives[16]mission_Actors[19]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[19]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[19]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[19]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[19]COMPONENT_TORSO_DRAWABLE = 0
Objectives[16]mission_Actors[19]COMPONENT_TORSO_TEXTURE = 0
Objectives[16]mission_Actors[19]COMPONENT_LEGS_DRAWABLE = 0
Objectives[16]mission_Actors[19]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]mission_Actors[19]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[19]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[19]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]mission_Actors[19]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[19]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[19]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[19]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[16]mission_Actors[19]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[19]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[19]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[19]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[19]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[19]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[19]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[19]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[19]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[19]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[19]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[19]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[19]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Actors[20]Survive_Number = 0
Objectives[16]mission_Actors[20]Failed_Text = 
Objectives[16]mission_Actors[20]Remove_After = 0
Objectives[16]mission_Actors[20]positionX = 5011.558
Objectives[16]mission_Actors[20]positionY = -5747.869
Objectives[16]mission_Actors[20]positionZ = -0.4747286
Objectives[16]mission_Actors[20]Heading = 88.68526
Objectives[16]mission_Actors[20]String_Name = u_m_y_juggernaut_01
Objectives[16]mission_Actors[20]Relationship_Group = Enemy1
Objectives[16]mission_Actors[20]AddBlip = False
Objectives[16]mission_Actors[20]ShowCone = False
Objectives[16]mission_Actors[20]Invincible = False
Objectives[16]mission_Actors[20]SetHealth = 3000
Objectives[16]mission_Actors[20]DieFromHeadShot = True
Objectives[16]mission_Actors[20]CanExitVehicle = True
Objectives[16]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[20]AlwaysFight = True
Objectives[16]mission_Actors[20]Seeing_Range = 30
Objectives[16]mission_Actors[20]Hearing_Range = 30
Objectives[16]mission_Actors[20]CombatMovement = Offensive
Objectives[16]mission_Actors[20]weapon = Unarmed
Objectives[16]mission_Actors[20]Variation = Custom
Objectives[16]mission_Actors[20]Task = 0
Objectives[16]mission_Actors[20]Task_Guard_Range = 5
Objectives[16]mission_Actors[20]Task_Stay_In_Range = True
Objectives[16]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[20]Task_Scenario = NONE
Objectives[16]mission_Actors[20]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[20]COMPONENT_FACE_TEXTURE = 0
Objectives[16]mission_Actors[20]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[20]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[20]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[20]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[20]COMPONENT_TORSO_DRAWABLE = 0
Objectives[16]mission_Actors[20]COMPONENT_TORSO_TEXTURE = 0
Objectives[16]mission_Actors[20]COMPONENT_LEGS_DRAWABLE = 0
Objectives[16]mission_Actors[20]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]mission_Actors[20]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[20]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[20]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]mission_Actors[20]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[20]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[20]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[20]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[16]mission_Actors[20]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[20]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[20]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[20]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[20]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[20]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[20]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[20]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[20]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[20]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[20]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[20]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[20]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Actors[21]Survive_Number = 0
Objectives[16]mission_Actors[21]Failed_Text = 
Objectives[16]mission_Actors[21]Remove_After = 0
Objectives[16]mission_Actors[21]positionX = 4888.803
Objectives[16]mission_Actors[21]positionY = -5745.336
Objectives[16]mission_Actors[21]positionZ = -0.4732194
Objectives[16]mission_Actors[21]Heading = 308.5757
Objectives[16]mission_Actors[21]String_Name = u_m_y_juggernaut_01
Objectives[16]mission_Actors[21]Relationship_Group = Enemy1
Objectives[16]mission_Actors[21]AddBlip = False
Objectives[16]mission_Actors[21]ShowCone = False
Objectives[16]mission_Actors[21]Invincible = False
Objectives[16]mission_Actors[21]SetHealth = 3000
Objectives[16]mission_Actors[21]DieFromHeadShot = True
Objectives[16]mission_Actors[21]CanExitVehicle = True
Objectives[16]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[21]AlwaysFight = True
Objectives[16]mission_Actors[21]Seeing_Range = 30
Objectives[16]mission_Actors[21]Hearing_Range = 30
Objectives[16]mission_Actors[21]CombatMovement = Offensive
Objectives[16]mission_Actors[21]weapon = Unarmed
Objectives[16]mission_Actors[21]Variation = Custom
Objectives[16]mission_Actors[21]Task = 0
Objectives[16]mission_Actors[21]Task_Guard_Range = 5
Objectives[16]mission_Actors[21]Task_Stay_In_Range = True
Objectives[16]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[21]Task_Scenario = NONE
Objectives[16]mission_Actors[21]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[21]COMPONENT_FACE_TEXTURE = 0
Objectives[16]mission_Actors[21]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[21]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[21]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[21]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[21]COMPONENT_TORSO_DRAWABLE = 0
Objectives[16]mission_Actors[21]COMPONENT_TORSO_TEXTURE = 0
Objectives[16]mission_Actors[21]COMPONENT_LEGS_DRAWABLE = 0
Objectives[16]mission_Actors[21]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]mission_Actors[21]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[21]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[21]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]mission_Actors[21]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[21]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[21]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[21]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[16]mission_Actors[21]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[21]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[21]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[21]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[21]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[21]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[21]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[21]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[21]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[21]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[21]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[21]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[21]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Actors[22]SpawnInVehicle = True
Objectives[16]mission_Actors[22]SeatIndex = -1
Objectives[16]mission_Actors[22]Survive_Number = 0
Objectives[16]mission_Actors[22]Failed_Text = 
Objectives[16]mission_Actors[22]Remove_After = 0
Objectives[16]mission_Actors[22]positionX = 5009.142
Objectives[16]mission_Actors[22]positionY = -5625.484
Objectives[16]mission_Actors[22]positionZ = -106.9928
Objectives[16]mission_Actors[22]Heading = 359.9982
Objectives[16]mission_Actors[22]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[22]Relationship_Group = Enemy1
Objectives[16]mission_Actors[22]AddBlip = False
Objectives[16]mission_Actors[22]ShowCone = False
Objectives[16]mission_Actors[22]Invincible = False
Objectives[16]mission_Actors[22]SetHealth = 400
Objectives[16]mission_Actors[22]DieFromHeadShot = True
Objectives[16]mission_Actors[22]CanExitVehicle = True
Objectives[16]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[22]AlwaysFight = True
Objectives[16]mission_Actors[22]Seeing_Range = 30
Objectives[16]mission_Actors[22]Hearing_Range = 30
Objectives[16]mission_Actors[22]CombatMovement = Offensive
Objectives[16]mission_Actors[22]weapon = Unarmed
Objectives[16]mission_Actors[22]Variation = Custom
Objectives[16]mission_Actors[22]Task = 0
Objectives[16]mission_Actors[22]Task_Guard_Range = 5
Objectives[16]mission_Actors[22]Task_Stay_In_Range = True
Objectives[16]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[22]Task_Scenario = NONE
Objectives[16]mission_Actors[22]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[22]COMPONENT_FACE_TEXTURE = 0
Objectives[16]mission_Actors[22]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[22]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[22]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[22]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[22]COMPONENT_TORSO_DRAWABLE = 0
Objectives[16]mission_Actors[22]COMPONENT_TORSO_TEXTURE = 0
Objectives[16]mission_Actors[22]COMPONENT_LEGS_DRAWABLE = 0
Objectives[16]mission_Actors[22]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]mission_Actors[22]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[22]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[22]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]mission_Actors[22]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[22]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[22]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[22]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[16]mission_Actors[22]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[22]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[22]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[22]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[22]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[22]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[22]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[22]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[22]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[22]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[22]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[22]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[22]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Actors[23]SpawnInVehicle = True
Objectives[16]mission_Actors[23]SeatIndex = 0
Objectives[16]mission_Actors[23]Survive_Number = 0
Objectives[16]mission_Actors[23]Failed_Text = 
Objectives[16]mission_Actors[23]Remove_After = 0
Objectives[16]mission_Actors[23]positionX = 5009.142
Objectives[16]mission_Actors[23]positionY = -5625.484
Objectives[16]mission_Actors[23]positionZ = -106.9928
Objectives[16]mission_Actors[23]Heading = 359.9982
Objectives[16]mission_Actors[23]String_Name = s_m_y_blackops_03
Objectives[16]mission_Actors[23]Relationship_Group = Enemy1
Objectives[16]mission_Actors[23]AddBlip = False
Objectives[16]mission_Actors[23]ShowCone = False
Objectives[16]mission_Actors[23]Invincible = False
Objectives[16]mission_Actors[23]SetHealth = 100
Objectives[16]mission_Actors[23]DieFromHeadShot = True
Objectives[16]mission_Actors[23]CanExitVehicle = True
Objectives[16]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[16]mission_Actors[23]AlwaysFight = True
Objectives[16]mission_Actors[23]Seeing_Range = 30
Objectives[16]mission_Actors[23]Hearing_Range = 30
Objectives[16]mission_Actors[23]CombatMovement = Offensive
Objectives[16]mission_Actors[23]weapon = Unarmed
Objectives[16]mission_Actors[23]Variation = Custom
Objectives[16]mission_Actors[23]Task = 0
Objectives[16]mission_Actors[23]Task_Guard_Range = 5
Objectives[16]mission_Actors[23]Task_Stay_In_Range = True
Objectives[16]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[16]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[16]mission_Actors[23]Task_Scenario = NONE
Objectives[16]mission_Actors[23]COMPONENT_FACE_DRAWABLE = 0
Objectives[16]mission_Actors[23]COMPONENT_FACE_TEXTURE = 0
Objectives[16]mission_Actors[23]COMPONENT_HEAD_DRAWABLE = 0
Objectives[16]mission_Actors[23]COMPONENT_HEAD_TEXTURE = 0
Objectives[16]mission_Actors[23]COMPONENT_HAIR_DRAWABLE = 0
Objectives[16]mission_Actors[23]COMPONENT_HAIR_TEXTURE = 0
Objectives[16]mission_Actors[23]COMPONENT_TORSO_DRAWABLE = 0
Objectives[16]mission_Actors[23]COMPONENT_TORSO_TEXTURE = 0
Objectives[16]mission_Actors[23]COMPONENT_LEGS_DRAWABLE = 0
Objectives[16]mission_Actors[23]COMPONENT_LEGS_TEXTURE = 0
Objectives[16]mission_Actors[23]COMPONENT_HANDS_DRAWABLE = 0
Objectives[16]mission_Actors[23]COMPONENT_HANDS_TEXTURE = 0
Objectives[16]mission_Actors[23]COMPONENT_FEET_DRAWABLE = 0
Objectives[16]mission_Actors[23]COMPONENT_FEET_TEXTURE = 0
Objectives[16]mission_Actors[23]COMPONENT_EYES_DRAWABLE = 0
Objectives[16]mission_Actors[23]COMPONENT_EYES_TEXTURE = 0
Objectives[16]mission_Actors[23]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[16]mission_Actors[23]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[16]mission_Actors[23]COMPONENT_TASKS_DRAWABLE = 0
Objectives[16]mission_Actors[23]COMPONENT_TASKS_TEXTURE = 0
Objectives[16]mission_Actors[23]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[16]mission_Actors[23]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[16]mission_Actors[23]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[16]mission_Actors[23]COMPONENT_TORSO2_TEXTURE = 0
Objectives[16]mission_Actors[23]PROP_HATS_INDEX = -1
Objectives[16]mission_Actors[23]PROP_HATS_TEXTURE = -1
Objectives[16]mission_Actors[23]PROP_GLASSES_INDEX = -1
Objectives[16]mission_Actors[23]PROP_GLASSES_TEXTURE = -1
Objectives[16]mission_Actors[23]PROP_EARS_INDEX = -1
Objectives[16]mission_Actors[23]PROP_EARS_TEXTURE = -1
Objectives[16]mission_Vehicles = 6
Objectives[16]mission_Vehicles[0]positionX = 5027.69
Objectives[16]mission_Vehicles[0]positionY = -5588.915
Objectives[16]mission_Vehicles[0]positionZ = -0.5846993
Objectives[16]mission_Vehicles[0]Heading = 116.3352
Objectives[16]mission_Vehicles[0]Name = APC
Objectives[16]mission_Vehicles[0]Model = apc
Objectives[16]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[16]mission_Vehicles[0]SecondaryColor = UtilGreen
Objectives[16]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[0]HasPearlescent = False
Objectives[16]mission_Vehicles[0]Livery = -1
Objectives[16]mission_Vehicles[0]DirtLevel = 0
Objectives[16]mission_Vehicles[0]LockedForPlayer = False
Objectives[16]mission_Vehicles[0]Locked = False
Objectives[16]mission_Vehicles[0]Alarm = False
Objectives[16]mission_Vehicles[0]HotWired = False
Objectives[16]mission_Vehicles[0]Invincible = False
Objectives[16]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[0]Remove_After = 0
Objectives[16]mission_Vehicles[0]Survive_Number = 0
Objectives[16]mission_Vehicles[0]Failed_Text = 
Objectives[16]mission_Vehicles[1]positionX = 4441.651
Objectives[16]mission_Vehicles[1]positionY = -4467.317
Objectives[16]mission_Vehicles[1]positionZ = 4.0381
Objectives[16]mission_Vehicles[1]Heading = 195.0021
Objectives[16]mission_Vehicles[1]Name = Chernobog
Objectives[16]mission_Vehicles[1]Model = chernobog
Objectives[16]mission_Vehicles[1]PrimaryColor = MetaillicVDarkBlue
Objectives[16]mission_Vehicles[1]SecondaryColor = UtilGreen
Objectives[16]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[1]HasPearlescent = False
Objectives[16]mission_Vehicles[1]Livery = -1
Objectives[16]mission_Vehicles[1]DirtLevel = 0
Objectives[16]mission_Vehicles[1]LockedForPlayer = False
Objectives[16]mission_Vehicles[1]Locked = False
Objectives[16]mission_Vehicles[1]Alarm = False
Objectives[16]mission_Vehicles[1]HotWired = False
Objectives[16]mission_Vehicles[1]Invincible = False
Objectives[16]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[1]Remove_After = 0
Objectives[16]mission_Vehicles[1]Survive_Number = 0
Objectives[16]mission_Vehicles[1]Failed_Text = 
Objectives[16]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[16]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 19
Objectives[16]mission_Vehicles[1]NeededForVehicleIndex[0] = 3
Objectives[16]mission_Vehicles[2]positionX = 4980.827
Objectives[16]mission_Vehicles[2]positionY = -5547.243
Objectives[16]mission_Vehicles[2]positionZ = -106.9928
Objectives[16]mission_Vehicles[2]Heading = 359.9982
Objectives[16]mission_Vehicles[2]Name = TM-02 Khanjali
Objectives[16]mission_Vehicles[2]Model = khanjali
Objectives[16]mission_Vehicles[2]PrimaryColor = MetaillicVDarkBlue
Objectives[16]mission_Vehicles[2]SecondaryColor = UtilGreen
Objectives[16]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[2]HasPearlescent = False
Objectives[16]mission_Vehicles[2]Livery = -1
Objectives[16]mission_Vehicles[2]DirtLevel = 0
Objectives[16]mission_Vehicles[2]LockedForPlayer = False
Objectives[16]mission_Vehicles[2]Locked = False
Objectives[16]mission_Vehicles[2]Alarm = False
Objectives[16]mission_Vehicles[2]HotWired = False
Objectives[16]mission_Vehicles[2]Invincible = False
Objectives[16]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[2]Remove_After = 0
Objectives[16]mission_Vehicles[2]Survive_Number = 0
Objectives[16]mission_Vehicles[2]Failed_Text = 
Objectives[16]mission_Vehicles[3]positionX = 5165.417
Objectives[16]mission_Vehicles[3]positionY = -4938.852
Objectives[16]mission_Vehicles[3]positionZ = -106.9928
Objectives[16]mission_Vehicles[3]Heading = 359.9982
Objectives[16]mission_Vehicles[3]Name = TM-02 Khanjali
Objectives[16]mission_Vehicles[3]Model = khanjali
Objectives[16]mission_Vehicles[3]PrimaryColor = MetaillicVDarkBlue
Objectives[16]mission_Vehicles[3]SecondaryColor = UtilGreen
Objectives[16]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[3]HasPearlescent = False
Objectives[16]mission_Vehicles[3]Livery = -1
Objectives[16]mission_Vehicles[3]DirtLevel = 0
Objectives[16]mission_Vehicles[3]LockedForPlayer = False
Objectives[16]mission_Vehicles[3]Locked = False
Objectives[16]mission_Vehicles[3]Alarm = False
Objectives[16]mission_Vehicles[3]HotWired = False
Objectives[16]mission_Vehicles[3]Invincible = False
Objectives[16]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[3]Remove_After = 0
Objectives[16]mission_Vehicles[3]Survive_Number = 0
Objectives[16]mission_Vehicles[3]Failed_Text = 
Objectives[16]mission_Vehicles[4]positionX = 5009.142
Objectives[16]mission_Vehicles[4]positionY = -5625.484
Objectives[16]mission_Vehicles[4]positionZ = -106.9928
Objectives[16]mission_Vehicles[4]Heading = 359.9982
Objectives[16]mission_Vehicles[4]Name = TM-02 Khanjali
Objectives[16]mission_Vehicles[4]Model = khanjali
Objectives[16]mission_Vehicles[4]PrimaryColor = MetaillicVDarkBlue
Objectives[16]mission_Vehicles[4]SecondaryColor = UtilGreen
Objectives[16]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[4]HasPearlescent = False
Objectives[16]mission_Vehicles[4]Livery = -1
Objectives[16]mission_Vehicles[4]DirtLevel = 0
Objectives[16]mission_Vehicles[4]LockedForPlayer = False
Objectives[16]mission_Vehicles[4]Locked = False
Objectives[16]mission_Vehicles[4]Alarm = False
Objectives[16]mission_Vehicles[4]HotWired = False
Objectives[16]mission_Vehicles[4]Invincible = False
Objectives[16]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[4]Remove_After = 0
Objectives[16]mission_Vehicles[4]Survive_Number = 0
Objectives[16]mission_Vehicles[4]Failed_Text = 
Objectives[16]mission_Vehicles[5]positionX = 4442.705
Objectives[16]mission_Vehicles[5]positionY = -4563.545
Objectives[16]mission_Vehicles[5]positionZ = -136.5298
Objectives[16]mission_Vehicles[5]Heading = 26.41418
Objectives[16]mission_Vehicles[5]Name = Volatol
Objectives[16]mission_Vehicles[5]Model = volatol
Objectives[16]mission_Vehicles[5]PrimaryColor = MetallicAnthraciteGray
Objectives[16]mission_Vehicles[5]SecondaryColor = UtilGreen
Objectives[16]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[16]mission_Vehicles[5]HasPearlescent = False
Objectives[16]mission_Vehicles[5]Livery = -1
Objectives[16]mission_Vehicles[5]DirtLevel = 0
Objectives[16]mission_Vehicles[5]LockedForPlayer = False
Objectives[16]mission_Vehicles[5]Locked = False
Objectives[16]mission_Vehicles[5]Alarm = False
Objectives[16]mission_Vehicles[5]HotWired = False
Objectives[16]mission_Vehicles[5]Invincible = False
Objectives[16]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[16]mission_Vehicles[5]Remove_After = 0
Objectives[16]mission_Vehicles[5]Survive_Number = 0
Objectives[16]mission_Vehicles[5]Failed_Text = 
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = -2067.881
Objectives[16]ObjectiveMessages[0]positionY = -1023.249
Objectives[16]ObjectiveMessages[0]positionZ = 10.90973
Objectives[16]ObjectiveMessages[0]Message = LUTHOR: YOU COMPLETE IDIOT. YOU HAVE NO IDEA WHAT YOU HAVE GOTTEN INTO! IM GOING TO CRACK YOU OPEN STARK!
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 2.5
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 4794.435
Objectives[16]ObjectiveMessages[1]positionY = -4464.849
Objectives[16]ObjectiveMessages[1]positionZ = 7.615845
Objectives[16]ObjectiveMessages[1]Message = JARVIS: MULTIPLE TARGETS AHEAD.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = False
Objectives[16]ObjectiveMessages[1]DelayTime = 0
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 400
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Text = USE YOUR IRON MAN MOD - SELECT ENEMY - SUIT - LUTHOR V
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 11
Objectives[17]ColorR = 0
Objectives[17]ColorG = 128
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 0
Objectives[17]IconColorA = 255
Objectives[17]positionX = -2036.906
Objectives[17]positionY = -1032.873
Objectives[17]positionZ = 7.971491
Objectives[17]Heading = -100
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 1
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 1
Objectives[17]ObjectiveMessages[0]positionX = 3876.625
Objectives[17]ObjectiveMessages[0]positionY = -4575.768
Objectives[17]ObjectiveMessages[0]positionZ = -6.082855
Objectives[17]ObjectiveMessages[0]Message = JARVIS: SIR I AM DETECTING HIGH ENERGY READINGS AHEAD.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = False
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 900
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[18]Text = USE THE NAV SYSTEM TO DESTROY LUTHORS WEAPONS.
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 13
Objectives[18]ColorR = 255
Objectives[18]ColorG = 0
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = 4463.945
Objectives[18]positionY = -4491.192
Objectives[18]positionZ = 3.201508
Objectives[18]Heading = 820
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 1
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 1
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = -1.282726
Objectives[18]mission_Actors[0]positionY = 21.57911
Objectives[18]mission_Actors[0]positionZ = 71.07538
Objectives[18]mission_Actors[0]Heading = 0.01283656
Objectives[18]mission_Actors[0]String_Name = s_m_m_chemsec_01
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = False
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 300
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 130
Objectives[18]mission_Actors[0]Hearing_Range = 130
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = Unarmed
Objectives[18]mission_Actors[0]Variation = Default
Objectives[18]mission_Actors[0]Task = 0
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Vehicles = 4
Objectives[18]mission_Vehicles[0]positionX = 4901.313
Objectives[18]mission_Vehicles[0]positionY = -6366.442
Objectives[18]mission_Vehicles[0]positionZ = -127.3967
Objectives[18]mission_Vehicles[0]Heading = 359.9445
Objectives[18]mission_Vehicles[0]Name = Half-track
Objectives[18]mission_Vehicles[0]Model = halftrack
Objectives[18]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[18]mission_Vehicles[0]SecondaryColor = UtilGreen
Objectives[18]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[0]HasPearlescent = False
Objectives[18]mission_Vehicles[0]Livery = -1
Objectives[18]mission_Vehicles[0]DirtLevel = 0
Objectives[18]mission_Vehicles[0]LockedForPlayer = False
Objectives[18]mission_Vehicles[0]Locked = False
Objectives[18]mission_Vehicles[0]Alarm = False
Objectives[18]mission_Vehicles[0]HotWired = False
Objectives[18]mission_Vehicles[0]Invincible = False
Objectives[18]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[0]Remove_After = 0
Objectives[18]mission_Vehicles[0]Survive_Number = 0
Objectives[18]mission_Vehicles[0]Failed_Text = 
Objectives[18]mission_Vehicles[1]positionX = 5150.179
Objectives[18]mission_Vehicles[1]positionY = -4658.063
Objectives[18]mission_Vehicles[1]positionZ = 0.2842944
Objectives[18]mission_Vehicles[1]Heading = 344.8629
Objectives[18]mission_Vehicles[1]Name = Police Predator
Objectives[18]mission_Vehicles[1]Model = predator
Objectives[18]mission_Vehicles[1]PrimaryColor = MetallicAnthraciteGray
Objectives[18]mission_Vehicles[1]SecondaryColor = UtilGreen
Objectives[18]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[1]HasPearlescent = False
Objectives[18]mission_Vehicles[1]Livery = 0
Objectives[18]mission_Vehicles[1]DirtLevel = 0
Objectives[18]mission_Vehicles[1]LockedForPlayer = False
Objectives[18]mission_Vehicles[1]Locked = False
Objectives[18]mission_Vehicles[1]Alarm = False
Objectives[18]mission_Vehicles[1]HotWired = False
Objectives[18]mission_Vehicles[1]Invincible = False
Objectives[18]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[1]Remove_After = 0
Objectives[18]mission_Vehicles[1]Survive_Number = 0
Objectives[18]mission_Vehicles[1]Failed_Text = 
Objectives[18]mission_Vehicles[2]positionX = 4902.232
Objectives[18]mission_Vehicles[2]positionY = -5750.005
Objectives[18]mission_Vehicles[2]positionZ = -0.5847365
Objectives[18]mission_Vehicles[2]Heading = 344.8497
Objectives[18]mission_Vehicles[2]Name = APC
Objectives[18]mission_Vehicles[2]Model = apc
Objectives[18]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[18]mission_Vehicles[2]SecondaryColor = Salmonpink
Objectives[18]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[2]HasPearlescent = False
Objectives[18]mission_Vehicles[2]Livery = -1
Objectives[18]mission_Vehicles[2]DirtLevel = 0
Objectives[18]mission_Vehicles[2]LockedForPlayer = False
Objectives[18]mission_Vehicles[2]Locked = False
Objectives[18]mission_Vehicles[2]Alarm = False
Objectives[18]mission_Vehicles[2]HotWired = False
Objectives[18]mission_Vehicles[2]Invincible = False
Objectives[18]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[2]Remove_After = 0
Objectives[18]mission_Vehicles[2]Survive_Number = 0
Objectives[18]mission_Vehicles[2]Failed_Text = 
Objectives[18]mission_Vehicles[3]positionX = 4882.608
Objectives[18]mission_Vehicles[3]positionY = -5733.891
Objectives[18]mission_Vehicles[3]positionZ = -0.5847274
Objectives[18]mission_Vehicles[3]Heading = 345.0023
Objectives[18]mission_Vehicles[3]Name = APC
Objectives[18]mission_Vehicles[3]Model = apc
Objectives[18]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[18]mission_Vehicles[3]SecondaryColor = Salmonpink
Objectives[18]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[18]mission_Vehicles[3]HasPearlescent = False
Objectives[18]mission_Vehicles[3]Livery = -1
Objectives[18]mission_Vehicles[3]DirtLevel = 0
Objectives[18]mission_Vehicles[3]LockedForPlayer = False
Objectives[18]mission_Vehicles[3]Locked = False
Objectives[18]mission_Vehicles[3]Alarm = False
Objectives[18]mission_Vehicles[3]HotWired = False
Objectives[18]mission_Vehicles[3]Invincible = False
Objectives[18]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[18]mission_Vehicles[3]Remove_After = 0
Objectives[18]mission_Vehicles[3]Survive_Number = 0
Objectives[18]mission_Vehicles[3]Failed_Text = 
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 3
Objectives[18]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[18]mission_Props[0]PlaceOnGround = False
Objectives[18]mission_Props[0]FreesePosition = True
Objectives[18]mission_Props[0]positionX = 4377.758
Objectives[18]mission_Props[0]positionY = -4533.1
Objectives[18]mission_Props[0]positionZ = 3.184322
Objectives[18]mission_Props[0]rotationX = 0
Objectives[18]mission_Props[0]rotationY = 0
Objectives[18]mission_Props[0]rotationZ = 0
Objectives[18]mission_Props[1]Model = prop_box_wood02a_mws
Objectives[18]mission_Props[1]PlaceOnGround = False
Objectives[18]mission_Props[1]FreesePosition = True
Objectives[18]mission_Props[1]positionX = 4377.621
Objectives[18]mission_Props[1]positionY = -4535.256
Objectives[18]mission_Props[1]positionZ = 3.184327
Objectives[18]mission_Props[1]rotationX = 0
Objectives[18]mission_Props[1]rotationY = 0
Objectives[18]mission_Props[1]rotationZ = 0
Objectives[18]mission_Props[2]Model = prop_box_wood02a_mws
Objectives[18]mission_Props[2]PlaceOnGround = False
Objectives[18]mission_Props[2]FreesePosition = True
Objectives[18]mission_Props[2]positionX = 4375.4
Objectives[18]mission_Props[2]positionY = -4534.038
Objectives[18]mission_Props[2]positionZ = 3.184355
Objectives[18]mission_Props[2]rotationX = 0
Objectives[18]mission_Props[2]rotationY = 0
Objectives[18]mission_Props[2]rotationZ = 45
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = DESTROY STEALTH MISSILE LAUNCHER.
Objectives[19]Type = Destroy_Vehicle
Objectives[19]positionX = 4445.343
Objectives[19]positionY = -4468.729
Objectives[19]positionZ = 3.328444
Objectives[19]mission_ActorsCount = 14
Objectives[19]mission_Actors[0]Survive_Number = 0
Objectives[19]mission_Actors[0]Failed_Text = 
Objectives[19]mission_Actors[0]Remove_After = 0
Objectives[19]mission_Actors[0]positionX = -1.187857
Objectives[19]mission_Actors[0]positionY = 20.80201
Objectives[19]mission_Actors[0]positionZ = 71.07938
Objectives[19]mission_Actors[0]Heading = 359.9958
Objectives[19]mission_Actors[0]String_Name = s_m_m_chemsec_01
Objectives[19]mission_Actors[0]Relationship_Group = Enemy1
Objectives[19]mission_Actors[0]AddBlip = False
Objectives[19]mission_Actors[0]ShowCone = False
Objectives[19]mission_Actors[0]Invincible = False
Objectives[19]mission_Actors[0]SetHealth = 400
Objectives[19]mission_Actors[0]DieFromHeadShot = True
Objectives[19]mission_Actors[0]CanExitVehicle = True
Objectives[19]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[0]AlwaysFight = True
Objectives[19]mission_Actors[0]Seeing_Range = 175
Objectives[19]mission_Actors[0]Hearing_Range = 70
Objectives[19]mission_Actors[0]CombatMovement = Offensive
Objectives[19]mission_Actors[0]weapon = Unarmed
Objectives[19]mission_Actors[0]Variation = Default
Objectives[19]mission_Actors[0]Task = 1
Objectives[19]mission_Actors[0]Task_Guard_Range = 5
Objectives[19]mission_Actors[0]Task_Stay_In_Range = True
Objectives[19]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[0]Task_Scenario = NONE
Objectives[19]mission_Actors[1]SpawnInVehicle = True
Objectives[19]mission_Actors[1]SeatIndex = -1
Objectives[19]mission_Actors[1]Survive_Number = 0
Objectives[19]mission_Actors[1]Failed_Text = 
Objectives[19]mission_Actors[1]Remove_After = 0
Objectives[19]mission_Actors[1]positionX = 4957.288
Objectives[19]mission_Actors[1]positionY = -5633.173
Objectives[19]mission_Actors[1]positionZ = -0.5847538
Objectives[19]mission_Actors[1]Heading = 340.0177
Objectives[19]mission_Actors[1]String_Name = s_m_m_chemsec_01
Objectives[19]mission_Actors[1]Relationship_Group = Enemy1
Objectives[19]mission_Actors[1]AddBlip = False
Objectives[19]mission_Actors[1]ShowCone = False
Objectives[19]mission_Actors[1]Invincible = False
Objectives[19]mission_Actors[1]SetHealth = 400
Objectives[19]mission_Actors[1]DieFromHeadShot = True
Objectives[19]mission_Actors[1]CanExitVehicle = True
Objectives[19]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[1]AlwaysFight = True
Objectives[19]mission_Actors[1]Seeing_Range = 30
Objectives[19]mission_Actors[1]Hearing_Range = 30
Objectives[19]mission_Actors[1]CombatMovement = Offensive
Objectives[19]mission_Actors[1]weapon = Unarmed
Objectives[19]mission_Actors[1]Variation = Default
Objectives[19]mission_Actors[1]Task = 0
Objectives[19]mission_Actors[1]Task_Guard_Range = 5
Objectives[19]mission_Actors[1]Task_Stay_In_Range = True
Objectives[19]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[1]Task_Scenario = NONE
Objectives[19]mission_Actors[2]SpawnInVehicle = True
Objectives[19]mission_Actors[2]SeatIndex = 0
Objectives[19]mission_Actors[2]Survive_Number = 0
Objectives[19]mission_Actors[2]Failed_Text = 
Objectives[19]mission_Actors[2]Remove_After = 0
Objectives[19]mission_Actors[2]positionX = 4957.288
Objectives[19]mission_Actors[2]positionY = -5633.173
Objectives[19]mission_Actors[2]positionZ = -0.5847538
Objectives[19]mission_Actors[2]Heading = 340.0177
Objectives[19]mission_Actors[2]String_Name = s_m_m_chemsec_01
Objectives[19]mission_Actors[2]Relationship_Group = Enemy1
Objectives[19]mission_Actors[2]AddBlip = False
Objectives[19]mission_Actors[2]ShowCone = False
Objectives[19]mission_Actors[2]Invincible = False
Objectives[19]mission_Actors[2]SetHealth = 300
Objectives[19]mission_Actors[2]DieFromHeadShot = True
Objectives[19]mission_Actors[2]CanExitVehicle = True
Objectives[19]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[2]AlwaysFight = True
Objectives[19]mission_Actors[2]Seeing_Range = 130
Objectives[19]mission_Actors[2]Hearing_Range = 130
Objectives[19]mission_Actors[2]CombatMovement = Offensive
Objectives[19]mission_Actors[2]weapon = 0
Objectives[19]mission_Actors[2]Variation = Default
Objectives[19]mission_Actors[2]Task = 0
Objectives[19]mission_Actors[2]Task_Guard_Range = 5
Objectives[19]mission_Actors[2]Task_Stay_In_Range = True
Objectives[19]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[2]Task_Scenario = NONE
Objectives[19]mission_Actors[3]SpawnInVehicle = True
Objectives[19]mission_Actors[3]SeatIndex = 1
Objectives[19]mission_Actors[3]Survive_Number = 0
Objectives[19]mission_Actors[3]Failed_Text = 
Objectives[19]mission_Actors[3]Remove_After = 0
Objectives[19]mission_Actors[3]positionX = 4957.288
Objectives[19]mission_Actors[3]positionY = -5633.173
Objectives[19]mission_Actors[3]positionZ = -0.5847538
Objectives[19]mission_Actors[3]Heading = 340.0177
Objectives[19]mission_Actors[3]String_Name = s_m_m_chemsec_01
Objectives[19]mission_Actors[3]Relationship_Group = Enemy1
Objectives[19]mission_Actors[3]AddBlip = False
Objectives[19]mission_Actors[3]ShowCone = False
Objectives[19]mission_Actors[3]Invincible = False
Objectives[19]mission_Actors[3]SetHealth = 400
Objectives[19]mission_Actors[3]DieFromHeadShot = True
Objectives[19]mission_Actors[3]CanExitVehicle = True
Objectives[19]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[3]AlwaysFight = True
Objectives[19]mission_Actors[3]Seeing_Range = 30
Objectives[19]mission_Actors[3]Hearing_Range = 30
Objectives[19]mission_Actors[3]CombatMovement = Offensive
Objectives[19]mission_Actors[3]weapon = 0
Objectives[19]mission_Actors[3]Variation = Default
Objectives[19]mission_Actors[3]Task = 0
Objectives[19]mission_Actors[3]Task_Guard_Range = 5
Objectives[19]mission_Actors[3]Task_Stay_In_Range = True
Objectives[19]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[3]Task_Scenario = NONE
Objectives[19]mission_Actors[4]Survive_Number = 0
Objectives[19]mission_Actors[4]Failed_Text = 
Objectives[19]mission_Actors[4]Remove_After = 0
Objectives[19]mission_Actors[4]positionX = -1.600391
Objectives[19]mission_Actors[4]positionY = 20.35724
Objectives[19]mission_Actors[4]positionZ = 71.0958
Objectives[19]mission_Actors[4]Heading = 359.9847
Objectives[19]mission_Actors[4]String_Name = s_m_m_chemsec_01
Objectives[19]mission_Actors[4]Relationship_Group = Enemy1
Objectives[19]mission_Actors[4]AddBlip = False
Objectives[19]mission_Actors[4]ShowCone = False
Objectives[19]mission_Actors[4]Invincible = False
Objectives[19]mission_Actors[4]SetHealth = 300
Objectives[19]mission_Actors[4]DieFromHeadShot = True
Objectives[19]mission_Actors[4]CanExitVehicle = True
Objectives[19]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[4]AlwaysFight = True
Objectives[19]mission_Actors[4]Seeing_Range = 30
Objectives[19]mission_Actors[4]Hearing_Range = 30
Objectives[19]mission_Actors[4]CombatMovement = Offensive
Objectives[19]mission_Actors[4]weapon = Unarmed
Objectives[19]mission_Actors[4]Variation = Default
Objectives[19]mission_Actors[4]Task = 0
Objectives[19]mission_Actors[4]Task_Guard_Range = 5
Objectives[19]mission_Actors[4]Task_Stay_In_Range = True
Objectives[19]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[4]Task_Scenario = NONE
Objectives[19]mission_Actors[5]SpawnInVehicle = True
Objectives[19]mission_Actors[5]SeatIndex = -1
Objectives[19]mission_Actors[5]Survive_Number = 0
Objectives[19]mission_Actors[5]Failed_Text = 
Objectives[19]mission_Actors[5]Remove_After = 0
Objectives[19]mission_Actors[5]positionX = 4951.834
Objectives[19]mission_Actors[5]positionY = -5606.058
Objectives[19]mission_Actors[5]positionZ = -51.87576
Objectives[19]mission_Actors[5]Heading = 359.998
Objectives[19]mission_Actors[5]String_Name = s_m_y_blackops_03
Objectives[19]mission_Actors[5]Relationship_Group = Enemy1
Objectives[19]mission_Actors[5]AddBlip = False
Objectives[19]mission_Actors[5]ShowCone = False
Objectives[19]mission_Actors[5]Invincible = False
Objectives[19]mission_Actors[5]SetHealth = 500
Objectives[19]mission_Actors[5]DieFromHeadShot = True
Objectives[19]mission_Actors[5]CanExitVehicle = True
Objectives[19]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[5]AlwaysFight = True
Objectives[19]mission_Actors[5]Seeing_Range = 30
Objectives[19]mission_Actors[5]Hearing_Range = 30
Objectives[19]mission_Actors[5]CombatMovement = Offensive
Objectives[19]mission_Actors[5]weapon = 0
Objectives[19]mission_Actors[5]Variation = Custom
Objectives[19]mission_Actors[5]Task = 0
Objectives[19]mission_Actors[5]Task_Guard_Range = 5
Objectives[19]mission_Actors[5]Task_Stay_In_Range = True
Objectives[19]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[5]Task_Scenario = NONE
Objectives[19]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[19]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[19]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[19]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[19]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[19]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[19]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[6]SpawnInVehicle = True
Objectives[19]mission_Actors[6]SeatIndex = 0
Objectives[19]mission_Actors[6]Survive_Number = 0
Objectives[19]mission_Actors[6]Failed_Text = 
Objectives[19]mission_Actors[6]Remove_After = 0
Objectives[19]mission_Actors[6]positionX = 4951.834
Objectives[19]mission_Actors[6]positionY = -5606.058
Objectives[19]mission_Actors[6]positionZ = -51.87576
Objectives[19]mission_Actors[6]Heading = 359.998
Objectives[19]mission_Actors[6]String_Name = s_m_y_blackops_03
Objectives[19]mission_Actors[6]Relationship_Group = Enemy1
Objectives[19]mission_Actors[6]AddBlip = False
Objectives[19]mission_Actors[6]ShowCone = False
Objectives[19]mission_Actors[6]Invincible = False
Objectives[19]mission_Actors[6]SetHealth = 500
Objectives[19]mission_Actors[6]DieFromHeadShot = True
Objectives[19]mission_Actors[6]CanExitVehicle = True
Objectives[19]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[6]AlwaysFight = True
Objectives[19]mission_Actors[6]Seeing_Range = 30
Objectives[19]mission_Actors[6]Hearing_Range = 30
Objectives[19]mission_Actors[6]CombatMovement = Offensive
Objectives[19]mission_Actors[6]weapon = 0
Objectives[19]mission_Actors[6]Variation = Custom
Objectives[19]mission_Actors[6]Task = 0
Objectives[19]mission_Actors[6]Task_Guard_Range = 5
Objectives[19]mission_Actors[6]Task_Stay_In_Range = True
Objectives[19]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[6]Task_Scenario = NONE
Objectives[19]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[6]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[19]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 0
Objectives[19]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 0
Objectives[19]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[19]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[19]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[19]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[6]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[6]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[7]SpawnInVehicle = True
Objectives[19]mission_Actors[7]SeatIndex = -1
Objectives[19]mission_Actors[7]Survive_Number = 0
Objectives[19]mission_Actors[7]Failed_Text = 
Objectives[19]mission_Actors[7]Remove_After = 0
Objectives[19]mission_Actors[7]positionX = 4921.435
Objectives[19]mission_Actors[7]positionY = -5681.059
Objectives[19]mission_Actors[7]positionZ = -51.87575
Objectives[19]mission_Actors[7]Heading = 359.998
Objectives[19]mission_Actors[7]String_Name = s_m_y_blackops_03
Objectives[19]mission_Actors[7]Relationship_Group = Enemy1
Objectives[19]mission_Actors[7]AddBlip = False
Objectives[19]mission_Actors[7]ShowCone = False
Objectives[19]mission_Actors[7]Invincible = False
Objectives[19]mission_Actors[7]SetHealth = 400
Objectives[19]mission_Actors[7]DieFromHeadShot = True
Objectives[19]mission_Actors[7]CanExitVehicle = True
Objectives[19]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[7]AlwaysFight = True
Objectives[19]mission_Actors[7]Seeing_Range = 30
Objectives[19]mission_Actors[7]Hearing_Range = 30
Objectives[19]mission_Actors[7]CombatMovement = Offensive
Objectives[19]mission_Actors[7]weapon = 0
Objectives[19]mission_Actors[7]Variation = Custom
Objectives[19]mission_Actors[7]Task = 0
Objectives[19]mission_Actors[7]Task_Guard_Range = 5
Objectives[19]mission_Actors[7]Task_Stay_In_Range = True
Objectives[19]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[7]Task_Scenario = NONE
Objectives[19]mission_Actors[7]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[7]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[7]COMPONENT_HEAD_DRAWABLE = 0
Objectives[19]mission_Actors[7]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[7]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[7]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[7]COMPONENT_TORSO_DRAWABLE = 0
Objectives[19]mission_Actors[7]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[7]COMPONENT_LEGS_DRAWABLE = 0
Objectives[19]mission_Actors[7]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[7]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[7]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[7]COMPONENT_FEET_DRAWABLE = 0
Objectives[19]mission_Actors[7]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[7]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[7]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[7]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[19]mission_Actors[7]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[7]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[7]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[7]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[7]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[7]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[19]mission_Actors[7]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[7]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[7]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[7]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[7]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[7]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[7]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[8]SpawnInVehicle = True
Objectives[19]mission_Actors[8]SeatIndex = 0
Objectives[19]mission_Actors[8]Survive_Number = 0
Objectives[19]mission_Actors[8]Failed_Text = 
Objectives[19]mission_Actors[8]Remove_After = 0
Objectives[19]mission_Actors[8]positionX = 4921.435
Objectives[19]mission_Actors[8]positionY = -5681.059
Objectives[19]mission_Actors[8]positionZ = -51.87575
Objectives[19]mission_Actors[8]Heading = 359.998
Objectives[19]mission_Actors[8]String_Name = s_m_y_blackops_03
Objectives[19]mission_Actors[8]Relationship_Group = Enemy1
Objectives[19]mission_Actors[8]AddBlip = False
Objectives[19]mission_Actors[8]ShowCone = False
Objectives[19]mission_Actors[8]Invincible = False
Objectives[19]mission_Actors[8]SetHealth = 400
Objectives[19]mission_Actors[8]DieFromHeadShot = True
Objectives[19]mission_Actors[8]CanExitVehicle = True
Objectives[19]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[8]AlwaysFight = True
Objectives[19]mission_Actors[8]Seeing_Range = 30
Objectives[19]mission_Actors[8]Hearing_Range = 30
Objectives[19]mission_Actors[8]CombatMovement = Offensive
Objectives[19]mission_Actors[8]weapon = 0
Objectives[19]mission_Actors[8]Variation = Custom
Objectives[19]mission_Actors[8]Task = 0
Objectives[19]mission_Actors[8]Task_Guard_Range = 5
Objectives[19]mission_Actors[8]Task_Stay_In_Range = True
Objectives[19]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[8]Task_Scenario = NONE
Objectives[19]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[19]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 0
Objectives[19]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 0
Objectives[19]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[19]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[19]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[19]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[9]SpawnInVehicle = True
Objectives[19]mission_Actors[9]SeatIndex = 1
Objectives[19]mission_Actors[9]Survive_Number = 0
Objectives[19]mission_Actors[9]Failed_Text = 
Objectives[19]mission_Actors[9]Remove_After = 0
Objectives[19]mission_Actors[9]positionX = 4901.313
Objectives[19]mission_Actors[9]positionY = -6366.442
Objectives[19]mission_Actors[9]positionZ = -127.3967
Objectives[19]mission_Actors[9]Heading = 359.9445
Objectives[19]mission_Actors[9]String_Name = s_m_y_blackops_03
Objectives[19]mission_Actors[9]Relationship_Group = Enemy1
Objectives[19]mission_Actors[9]AddBlip = False
Objectives[19]mission_Actors[9]ShowCone = False
Objectives[19]mission_Actors[9]Invincible = False
Objectives[19]mission_Actors[9]SetHealth = 600
Objectives[19]mission_Actors[9]DieFromHeadShot = True
Objectives[19]mission_Actors[9]CanExitVehicle = False
Objectives[19]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[9]AlwaysFight = True
Objectives[19]mission_Actors[9]Seeing_Range = 30
Objectives[19]mission_Actors[9]Hearing_Range = 30
Objectives[19]mission_Actors[9]CombatMovement = Offensive
Objectives[19]mission_Actors[9]weapon = Unarmed
Objectives[19]mission_Actors[9]Variation = Custom
Objectives[19]mission_Actors[9]Task = 0
Objectives[19]mission_Actors[9]Task_Guard_Range = 5
Objectives[19]mission_Actors[9]Task_Stay_In_Range = True
Objectives[19]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[9]Task_Scenario = NONE
Objectives[19]mission_Actors[9]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[9]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[9]COMPONENT_HEAD_DRAWABLE = 0
Objectives[19]mission_Actors[9]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[9]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[9]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[9]COMPONENT_TORSO_DRAWABLE = 0
Objectives[19]mission_Actors[9]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[9]COMPONENT_LEGS_DRAWABLE = 0
Objectives[19]mission_Actors[9]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[9]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[9]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[9]COMPONENT_FEET_DRAWABLE = 0
Objectives[19]mission_Actors[9]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[9]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[9]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[9]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[19]mission_Actors[9]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[9]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[9]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[9]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[9]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[9]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[19]mission_Actors[9]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[9]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[9]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[9]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[9]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[9]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[9]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[10]SpawnInVehicle = True
Objectives[19]mission_Actors[10]SeatIndex = -1
Objectives[19]mission_Actors[10]Survive_Number = 0
Objectives[19]mission_Actors[10]Failed_Text = 
Objectives[19]mission_Actors[10]Remove_After = 0
Objectives[19]mission_Actors[10]positionX = 4882.608
Objectives[19]mission_Actors[10]positionY = -5733.891
Objectives[19]mission_Actors[10]positionZ = -0.5847274
Objectives[19]mission_Actors[10]Heading = 345.0023
Objectives[19]mission_Actors[10]String_Name = s_m_y_blackops_03
Objectives[19]mission_Actors[10]Relationship_Group = Enemy1
Objectives[19]mission_Actors[10]AddBlip = False
Objectives[19]mission_Actors[10]ShowCone = False
Objectives[19]mission_Actors[10]Invincible = False
Objectives[19]mission_Actors[10]SetHealth = 100
Objectives[19]mission_Actors[10]DieFromHeadShot = True
Objectives[19]mission_Actors[10]CanExitVehicle = True
Objectives[19]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[10]AlwaysFight = True
Objectives[19]mission_Actors[10]Seeing_Range = 30
Objectives[19]mission_Actors[10]Hearing_Range = 30
Objectives[19]mission_Actors[10]CombatMovement = Offensive
Objectives[19]mission_Actors[10]weapon = Unarmed
Objectives[19]mission_Actors[10]Variation = Custom
Objectives[19]mission_Actors[10]Task = 0
Objectives[19]mission_Actors[10]Task_Guard_Range = 5
Objectives[19]mission_Actors[10]Task_Stay_In_Range = True
Objectives[19]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[10]Task_Scenario = NONE
Objectives[19]mission_Actors[10]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[10]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[10]COMPONENT_HEAD_DRAWABLE = 0
Objectives[19]mission_Actors[10]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[10]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[10]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[10]COMPONENT_TORSO_DRAWABLE = 0
Objectives[19]mission_Actors[10]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[10]COMPONENT_LEGS_DRAWABLE = 0
Objectives[19]mission_Actors[10]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[10]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[10]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[10]COMPONENT_FEET_DRAWABLE = 0
Objectives[19]mission_Actors[10]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[10]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[10]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[10]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[19]mission_Actors[10]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[10]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[10]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[10]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[10]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[10]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[19]mission_Actors[10]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[10]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[10]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[10]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[10]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[10]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[10]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[11]SpawnInVehicle = True
Objectives[19]mission_Actors[11]SeatIndex = 0
Objectives[19]mission_Actors[11]Survive_Number = 0
Objectives[19]mission_Actors[11]Failed_Text = 
Objectives[19]mission_Actors[11]Remove_After = 0
Objectives[19]mission_Actors[11]positionX = 4882.608
Objectives[19]mission_Actors[11]positionY = -5733.891
Objectives[19]mission_Actors[11]positionZ = -0.5847274
Objectives[19]mission_Actors[11]Heading = 345.0023
Objectives[19]mission_Actors[11]String_Name = s_m_y_blackops_03
Objectives[19]mission_Actors[11]Relationship_Group = Enemy1
Objectives[19]mission_Actors[11]AddBlip = False
Objectives[19]mission_Actors[11]ShowCone = False
Objectives[19]mission_Actors[11]Invincible = False
Objectives[19]mission_Actors[11]SetHealth = 400
Objectives[19]mission_Actors[11]DieFromHeadShot = True
Objectives[19]mission_Actors[11]CanExitVehicle = True
Objectives[19]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[11]AlwaysFight = True
Objectives[19]mission_Actors[11]Seeing_Range = 30
Objectives[19]mission_Actors[11]Hearing_Range = 30
Objectives[19]mission_Actors[11]CombatMovement = Offensive
Objectives[19]mission_Actors[11]weapon = 0
Objectives[19]mission_Actors[11]Variation = Custom
Objectives[19]mission_Actors[11]Task = 0
Objectives[19]mission_Actors[11]Task_Guard_Range = 5
Objectives[19]mission_Actors[11]Task_Stay_In_Range = True
Objectives[19]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[11]Task_Scenario = NONE
Objectives[19]mission_Actors[11]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[11]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[11]COMPONENT_HEAD_DRAWABLE = 0
Objectives[19]mission_Actors[11]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[11]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[11]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[11]COMPONENT_TORSO_DRAWABLE = 0
Objectives[19]mission_Actors[11]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[11]COMPONENT_LEGS_DRAWABLE = 0
Objectives[19]mission_Actors[11]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[11]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[11]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[11]COMPONENT_FEET_DRAWABLE = 0
Objectives[19]mission_Actors[11]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[11]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[11]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[19]mission_Actors[11]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[11]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[11]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[11]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[11]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[11]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[19]mission_Actors[11]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[11]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[11]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[11]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[11]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[11]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[11]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[12]SpawnInVehicle = True
Objectives[19]mission_Actors[12]SeatIndex = -1
Objectives[19]mission_Actors[12]Survive_Number = 0
Objectives[19]mission_Actors[12]Failed_Text = 
Objectives[19]mission_Actors[12]Remove_After = 0
Objectives[19]mission_Actors[12]positionX = 4902.232
Objectives[19]mission_Actors[12]positionY = -5750.005
Objectives[19]mission_Actors[12]positionZ = -0.5847365
Objectives[19]mission_Actors[12]Heading = 344.8497
Objectives[19]mission_Actors[12]String_Name = s_m_y_blackops_03
Objectives[19]mission_Actors[12]Relationship_Group = Enemy1
Objectives[19]mission_Actors[12]AddBlip = False
Objectives[19]mission_Actors[12]ShowCone = False
Objectives[19]mission_Actors[12]Invincible = False
Objectives[19]mission_Actors[12]SetHealth = 500
Objectives[19]mission_Actors[12]DieFromHeadShot = True
Objectives[19]mission_Actors[12]CanExitVehicle = False
Objectives[19]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[12]AlwaysFight = True
Objectives[19]mission_Actors[12]Seeing_Range = 30
Objectives[19]mission_Actors[12]Hearing_Range = 30
Objectives[19]mission_Actors[12]CombatMovement = Offensive
Objectives[19]mission_Actors[12]weapon = Unarmed
Objectives[19]mission_Actors[12]Variation = Custom
Objectives[19]mission_Actors[12]Task = 0
Objectives[19]mission_Actors[12]Task_Guard_Range = 5
Objectives[19]mission_Actors[12]Task_Stay_In_Range = True
Objectives[19]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[12]Task_Scenario = NONE
Objectives[19]mission_Actors[12]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[12]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[12]COMPONENT_HEAD_DRAWABLE = 0
Objectives[19]mission_Actors[12]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[12]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[12]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[12]COMPONENT_TORSO_DRAWABLE = 0
Objectives[19]mission_Actors[12]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[12]COMPONENT_LEGS_DRAWABLE = 0
Objectives[19]mission_Actors[12]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[12]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[12]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[12]COMPONENT_FEET_DRAWABLE = 0
Objectives[19]mission_Actors[12]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[12]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[12]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[12]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[19]mission_Actors[12]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[12]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[12]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[12]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[12]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[12]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[19]mission_Actors[12]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[12]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[12]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[12]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[12]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[12]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[12]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Actors[13]SpawnInVehicle = True
Objectives[19]mission_Actors[13]SeatIndex = 0
Objectives[19]mission_Actors[13]Survive_Number = 0
Objectives[19]mission_Actors[13]Failed_Text = 
Objectives[19]mission_Actors[13]Remove_After = 0
Objectives[19]mission_Actors[13]positionX = 4902.232
Objectives[19]mission_Actors[13]positionY = -5750.005
Objectives[19]mission_Actors[13]positionZ = -0.5847365
Objectives[19]mission_Actors[13]Heading = 344.8497
Objectives[19]mission_Actors[13]String_Name = s_m_y_blackops_03
Objectives[19]mission_Actors[13]Relationship_Group = Enemy1
Objectives[19]mission_Actors[13]AddBlip = False
Objectives[19]mission_Actors[13]ShowCone = False
Objectives[19]mission_Actors[13]Invincible = False
Objectives[19]mission_Actors[13]SetHealth = 500
Objectives[19]mission_Actors[13]DieFromHeadShot = True
Objectives[19]mission_Actors[13]CanExitVehicle = False
Objectives[19]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[19]mission_Actors[13]AlwaysFight = True
Objectives[19]mission_Actors[13]Seeing_Range = 30
Objectives[19]mission_Actors[13]Hearing_Range = 30
Objectives[19]mission_Actors[13]CombatMovement = Offensive
Objectives[19]mission_Actors[13]weapon = 0
Objectives[19]mission_Actors[13]Variation = Custom
Objectives[19]mission_Actors[13]Task = 0
Objectives[19]mission_Actors[13]Task_Guard_Range = 5
Objectives[19]mission_Actors[13]Task_Stay_In_Range = True
Objectives[19]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[19]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[19]mission_Actors[13]Task_Scenario = NONE
Objectives[19]mission_Actors[13]COMPONENT_FACE_DRAWABLE = 0
Objectives[19]mission_Actors[13]COMPONENT_FACE_TEXTURE = 0
Objectives[19]mission_Actors[13]COMPONENT_HEAD_DRAWABLE = 0
Objectives[19]mission_Actors[13]COMPONENT_HEAD_TEXTURE = 0
Objectives[19]mission_Actors[13]COMPONENT_HAIR_DRAWABLE = 0
Objectives[19]mission_Actors[13]COMPONENT_HAIR_TEXTURE = 0
Objectives[19]mission_Actors[13]COMPONENT_TORSO_DRAWABLE = 0
Objectives[19]mission_Actors[13]COMPONENT_TORSO_TEXTURE = 0
Objectives[19]mission_Actors[13]COMPONENT_LEGS_DRAWABLE = 0
Objectives[19]mission_Actors[13]COMPONENT_LEGS_TEXTURE = 0
Objectives[19]mission_Actors[13]COMPONENT_HANDS_DRAWABLE = 0
Objectives[19]mission_Actors[13]COMPONENT_HANDS_TEXTURE = 0
Objectives[19]mission_Actors[13]COMPONENT_FEET_DRAWABLE = 0
Objectives[19]mission_Actors[13]COMPONENT_FEET_TEXTURE = 0
Objectives[19]mission_Actors[13]COMPONENT_EYES_DRAWABLE = 0
Objectives[19]mission_Actors[13]COMPONENT_EYES_TEXTURE = 0
Objectives[19]mission_Actors[13]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[19]mission_Actors[13]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[19]mission_Actors[13]COMPONENT_TASKS_DRAWABLE = 0
Objectives[19]mission_Actors[13]COMPONENT_TASKS_TEXTURE = 0
Objectives[19]mission_Actors[13]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[19]mission_Actors[13]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[19]mission_Actors[13]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[19]mission_Actors[13]COMPONENT_TORSO2_TEXTURE = 0
Objectives[19]mission_Actors[13]PROP_HATS_INDEX = -1
Objectives[19]mission_Actors[13]PROP_HATS_TEXTURE = -1
Objectives[19]mission_Actors[13]PROP_GLASSES_INDEX = -1
Objectives[19]mission_Actors[13]PROP_GLASSES_TEXTURE = -1
Objectives[19]mission_Actors[13]PROP_EARS_INDEX = -1
Objectives[19]mission_Actors[13]PROP_EARS_TEXTURE = -1
Objectives[19]mission_Vehicles = 3
Objectives[19]mission_Vehicles[0]positionX = 4957.288
Objectives[19]mission_Vehicles[0]positionY = -5633.173
Objectives[19]mission_Vehicles[0]positionZ = -0.5847538
Objectives[19]mission_Vehicles[0]Heading = 340.0177
Objectives[19]mission_Vehicles[0]Name = APC
Objectives[19]mission_Vehicles[0]Model = apc
Objectives[19]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[19]mission_Vehicles[0]SecondaryColor = UtilGreen
Objectives[19]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[0]HasPearlescent = False
Objectives[19]mission_Vehicles[0]Livery = -1
Objectives[19]mission_Vehicles[0]DirtLevel = 0
Objectives[19]mission_Vehicles[0]LockedForPlayer = False
Objectives[19]mission_Vehicles[0]Locked = False
Objectives[19]mission_Vehicles[0]Alarm = False
Objectives[19]mission_Vehicles[0]HotWired = False
Objectives[19]mission_Vehicles[0]Invincible = False
Objectives[19]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[0]Remove_After = 0
Objectives[19]mission_Vehicles[0]Survive_Number = 0
Objectives[19]mission_Vehicles[0]Failed_Text = 
Objectives[19]mission_Vehicles[1]positionX = 4921.435
Objectives[19]mission_Vehicles[1]positionY = -5681.059
Objectives[19]mission_Vehicles[1]positionZ = -51.87575
Objectives[19]mission_Vehicles[1]Heading = 359.998
Objectives[19]mission_Vehicles[1]Name = TM-02 Khanjali
Objectives[19]mission_Vehicles[1]Model = khanjali
Objectives[19]mission_Vehicles[1]PrimaryColor = MetallicAnthraciteGray
Objectives[19]mission_Vehicles[1]SecondaryColor = UtilGreen
Objectives[19]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[1]HasPearlescent = False
Objectives[19]mission_Vehicles[1]Livery = -1
Objectives[19]mission_Vehicles[1]DirtLevel = 0
Objectives[19]mission_Vehicles[1]LockedForPlayer = False
Objectives[19]mission_Vehicles[1]Locked = False
Objectives[19]mission_Vehicles[1]Alarm = False
Objectives[19]mission_Vehicles[1]HotWired = False
Objectives[19]mission_Vehicles[1]Invincible = False
Objectives[19]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[1]Remove_After = 0
Objectives[19]mission_Vehicles[1]Survive_Number = 0
Objectives[19]mission_Vehicles[1]Failed_Text = 
Objectives[19]mission_Vehicles[2]positionX = 4951.834
Objectives[19]mission_Vehicles[2]positionY = -5606.058
Objectives[19]mission_Vehicles[2]positionZ = -51.87576
Objectives[19]mission_Vehicles[2]Heading = 359.998
Objectives[19]mission_Vehicles[2]Name = TM-02 Khanjali
Objectives[19]mission_Vehicles[2]Model = khanjali
Objectives[19]mission_Vehicles[2]PrimaryColor = MetallicAnthraciteGray
Objectives[19]mission_Vehicles[2]SecondaryColor = UtilGreen
Objectives[19]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[19]mission_Vehicles[2]HasPearlescent = False
Objectives[19]mission_Vehicles[2]Livery = -1
Objectives[19]mission_Vehicles[2]DirtLevel = 0
Objectives[19]mission_Vehicles[2]LockedForPlayer = False
Objectives[19]mission_Vehicles[2]Locked = False
Objectives[19]mission_Vehicles[2]Alarm = False
Objectives[19]mission_Vehicles[2]HotWired = False
Objectives[19]mission_Vehicles[2]Invincible = False
Objectives[19]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[19]mission_Vehicles[2]Remove_After = 0
Objectives[19]mission_Vehicles[2]Survive_Number = 0
Objectives[19]mission_Vehicles[2]Failed_Text = 
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = JARVIS: IM BEGINNING TO GET RADATION READINGS............
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 19
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = 4498.977
Objectives[20]positionY = -4540.95
Objectives[20]positionZ = 3.313442
Objectives[20]Heading = 10
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 4
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = JARVIS: IVE PICKED UP A RADIATION TRAIL. WE FOLLOW THAT WE WILL KNOW WHERE THE WARHEAD IS!
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 15
Objectives[21]ColorR = 255
Objectives[21]ColorG = 0
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = 5057.672
Objectives[21]positionY = -4593.617
Objectives[21]positionZ = 1.890683
Objectives[21]Heading = 0
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 1
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 5
Objectives[21]mission_Props[0]Model = prop_box_wood02a_pu
Objectives[21]mission_Props[0]PlaceOnGround = False
Objectives[21]mission_Props[0]FreesePosition = True
Objectives[21]mission_Props[0]positionX = 5009.792
Objectives[21]mission_Props[0]positionY = -5757.05
Objectives[21]mission_Props[0]positionZ = 14.48433
Objectives[21]mission_Props[0]rotationX = 0
Objectives[21]mission_Props[0]rotationY = 0
Objectives[21]mission_Props[0]rotationZ = -122.5
Objectives[21]mission_Props[1]Model = prop_box_wood02a_pu
Objectives[21]mission_Props[1]PlaceOnGround = False
Objectives[21]mission_Props[1]FreesePosition = True
Objectives[21]mission_Props[1]positionX = 5008.626
Objectives[21]mission_Props[1]positionY = -5756.217
Objectives[21]mission_Props[1]positionZ = 14.48433
Objectives[21]mission_Props[1]rotationX = 0
Objectives[21]mission_Props[1]rotationY = 0
Objectives[21]mission_Props[1]rotationZ = -122.5
Objectives[21]mission_Props[2]Model = prop_box_wood02a_pu
Objectives[21]mission_Props[2]PlaceOnGround = False
Objectives[21]mission_Props[2]FreesePosition = True
Objectives[21]mission_Props[2]positionX = 5004.385
Objectives[21]mission_Props[2]positionY = -5753.533
Objectives[21]mission_Props[2]positionZ = 14.48433
Objectives[21]mission_Props[2]rotationX = 0
Objectives[21]mission_Props[2]rotationY = 0
Objectives[21]mission_Props[2]rotationZ = -122.5
Objectives[21]mission_Props[3]Model = prop_box_wood02a_pu
Objectives[21]mission_Props[3]PlaceOnGround = False
Objectives[21]mission_Props[3]FreesePosition = True
Objectives[21]mission_Props[3]positionX = 5005.403
Objectives[21]mission_Props[3]positionY = -5754.221
Objectives[21]mission_Props[3]positionZ = 14.48433
Objectives[21]mission_Props[3]rotationX = 0
Objectives[21]mission_Props[3]rotationY = 0
Objectives[21]mission_Props[3]rotationZ = -122.5
Objectives[21]mission_Props[4]Model = prop_box_wood02a_pu
Objectives[21]mission_Props[4]PlaceOnGround = False
Objectives[21]mission_Props[4]FreesePosition = True
Objectives[21]mission_Props[4]positionX = 5006.969
Objectives[21]mission_Props[4]positionY = -5755.22
Objectives[21]mission_Props[4]positionZ = 14.48433
Objectives[21]mission_Props[4]rotationX = 0
Objectives[21]mission_Props[4]rotationY = 0
Objectives[21]mission_Props[4]rotationZ = -27.49999
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 2
Objectives[21]ObjectiveMessages[0]positionX = 4973.907
Objectives[21]ObjectiveMessages[0]positionY = -5705.063
Objectives[21]ObjectiveMessages[0]positionZ = 18.88696
Objectives[21]ObjectiveMessages[0]Message = KNOCK KNOCK, I WONDER IF ANYONE IS HOME. ILL SAY THIS, LUTHOR HAS GREAT TASTE. WONDER WHO HIS PAINTER IS.
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = False
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 4970.21
Objectives[21]ObjectiveMessages[1]positionY = -5610.967
Objectives[21]ObjectiveMessages[1]positionZ = 22.6557
Objectives[21]ObjectiveMessages[1]Message = HEHE. FISHBOY CAN HIT.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = False
Objectives[21]ObjectiveMessages[1]DelayTime = 0
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 20
Objectives[21]ObjectiveMessages[1]TypeSubtitle = True
Objectives[21]ObjectiveMessages[1]TypeTextMesage = False
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[22]Text = I HAVE A TARGET. THE RADIATION LEADS TO A COMPOUND.
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 0
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = 4890.622
Objectives[22]positionY = -5737.745
Objectives[22]positionZ = 25.35089
Objectives[22]Heading = -370
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 4
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 1
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = THERES A READING IN THE BASEMENT! HE MUST HAVE A VAULT OR STATION UNDERGROUND. IT HAS REDATION TRACES.
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 16
Objectives[23]ColorR = 255
Objectives[23]ColorG = 0
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = 5008.341
Objectives[23]positionY = -5752.417
Objectives[23]positionZ = 14.48445
Objectives[23]Heading = -315
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 4
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 1
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = IT WAS HERE JUST AN HOUR AGO. ITS BEEN MOVED!  [ LEAVE COMPOUND ]
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 17
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 0
Objectives[24]IconColorA = 255
Objectives[24]positionX = 4999.537
Objectives[24]positionY = -5743.166
Objectives[24]positionZ = 13.84054
Objectives[24]Heading = -290
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 4
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 1
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = JARVIS: SIR I WAS ABLE TO CROSS TRACE USING VARIABLE RENDERING. I FOUND THE SPECTRE WARHEAD, IT IS IN THE DESERT. CALCULATING WAYPOINT.
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 19
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = 4955.492
Objectives[25]positionY = -5676.13
Objectives[25]positionZ = 20.08175
Objectives[25]Heading = 10
Objectives[25]Diameter = 1
Objectives[25]minimum_hight = 4
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 1
Objectives[25]PlaySound = True
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = JARVIS: SIR WE HAVE ONE INCOMING THREAT... HES ON FOOT.......
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 20
Objectives[26]ColorR = 0
Objectives[26]ColorG = 128
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = 4951.678
Objectives[26]positionY = -5653.097
Objectives[26]positionZ = 21.16227
Objectives[26]Heading = 446.1032
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 1
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 3
Objectives[26]mission_Actors[0]SpawnInVehicle = True
Objectives[26]mission_Actors[0]SeatIndex = -1
Objectives[26]mission_Actors[0]Survive_Number = 0
Objectives[26]mission_Actors[0]Failed_Text = 
Objectives[26]mission_Actors[0]Remove_After = 0
Objectives[26]mission_Actors[0]positionX = 4944.264
Objectives[26]mission_Actors[0]positionY = -5584.362
Objectives[26]mission_Actors[0]positionZ = 51.74054
Objectives[26]mission_Actors[0]Heading = 215.9386
Objectives[26]mission_Actors[0]String_Name = Batman(YearOne)
Objectives[26]mission_Actors[0]Relationship_Group = Enemy1
Objectives[26]mission_Actors[0]AddBlip = False
Objectives[26]mission_Actors[0]ShowCone = False
Objectives[26]mission_Actors[0]Invincible = False
Objectives[26]mission_Actors[0]SetHealth = 3000
Objectives[26]mission_Actors[0]DieFromHeadShot = True
Objectives[26]mission_Actors[0]CanExitVehicle = False
Objectives[26]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[0]AlwaysFight = True
Objectives[26]mission_Actors[0]Seeing_Range = 85
Objectives[26]mission_Actors[0]Hearing_Range = 75
Objectives[26]mission_Actors[0]CombatMovement = Offensive
Objectives[26]mission_Actors[0]weapon = 0
Objectives[26]mission_Actors[0]Variation = Default
Objectives[26]mission_Actors[0]Task = 99
Objectives[26]mission_Actors[0]Task_Guard_Range = 5
Objectives[26]mission_Actors[0]Task_Stay_In_Range = True
Objectives[26]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[0]Task_Scenario = NONE
Objectives[26]mission_Actors[0]Task_List_Count = 2
Objectives[26]mission_Actors[0]Task_Repeat = True
Objectives[26]mission_Actors[0]Task_List[0]Type = VehiclePlaneTask
Objectives[26]mission_Actors[0]Task_List[0]PositionX = 4948.349
Objectives[26]mission_Actors[0]Task_List[0]PositionY = -5673.605
Objectives[26]mission_Actors[0]Task_List[0]PositionZ = 20.85129
Objectives[26]mission_Actors[0]Task_List[0]speed = 40
Objectives[26]mission_Actors[0]Task_List[0]Hight = 35
Objectives[26]mission_Actors[0]Task_List[0]FollowPlayer = False
Objectives[26]mission_Actors[0]Task_List[0]AttackPlayer = True
Objectives[26]mission_Actors[0]Task_List[0]LandStart = False
Objectives[26]mission_Actors[0]Task_List[0]LandEnd = False
Objectives[26]mission_Actors[0]Task_List[1]Type = VehicleSubTaskAttackPlayerTask
Objectives[26]mission_Actors[0]Task_List[1]PositionX = 4950.176
Objectives[26]mission_Actors[0]Task_List[1]PositionY = -5676.532
Objectives[26]mission_Actors[0]Task_List[1]PositionZ = 20.72162
Objectives[26]mission_Actors[1]SpawnInVehicle = True
Objectives[26]mission_Actors[1]SeatIndex = -1
Objectives[26]mission_Actors[1]Survive_Number = 0
Objectives[26]mission_Actors[1]Failed_Text = 
Objectives[26]mission_Actors[1]Remove_After = 0
Objectives[26]mission_Actors[1]positionX = 5027.69
Objectives[26]mission_Actors[1]positionY = -5588.915
Objectives[26]mission_Actors[1]positionZ = -0.5846993
Objectives[26]mission_Actors[1]Heading = 116.3352
Objectives[26]mission_Actors[1]String_Name = s_m_y_blackops_02
Objectives[26]mission_Actors[1]Relationship_Group = Enemy1
Objectives[26]mission_Actors[1]AddBlip = False
Objectives[26]mission_Actors[1]ShowCone = False
Objectives[26]mission_Actors[1]Invincible = False
Objectives[26]mission_Actors[1]SetHealth = 500
Objectives[26]mission_Actors[1]DieFromHeadShot = True
Objectives[26]mission_Actors[1]CanExitVehicle = True
Objectives[26]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[1]AlwaysFight = True
Objectives[26]mission_Actors[1]Seeing_Range = 30
Objectives[26]mission_Actors[1]Hearing_Range = 30
Objectives[26]mission_Actors[1]CombatMovement = Offensive
Objectives[26]mission_Actors[1]weapon = Unarmed
Objectives[26]mission_Actors[1]Variation = Default
Objectives[26]mission_Actors[1]Task = 0
Objectives[26]mission_Actors[1]Task_Guard_Range = 5
Objectives[26]mission_Actors[1]Task_Stay_In_Range = True
Objectives[26]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[1]Task_Scenario = NONE
Objectives[26]mission_Actors[2]SpawnInVehicle = True
Objectives[26]mission_Actors[2]SeatIndex = 0
Objectives[26]mission_Actors[2]Survive_Number = 0
Objectives[26]mission_Actors[2]Failed_Text = 
Objectives[26]mission_Actors[2]Remove_After = 0
Objectives[26]mission_Actors[2]positionX = 5027.69
Objectives[26]mission_Actors[2]positionY = -5588.915
Objectives[26]mission_Actors[2]positionZ = -0.5846993
Objectives[26]mission_Actors[2]Heading = 116.3352
Objectives[26]mission_Actors[2]String_Name = s_m_y_blackops_02
Objectives[26]mission_Actors[2]Relationship_Group = Enemy1
Objectives[26]mission_Actors[2]AddBlip = False
Objectives[26]mission_Actors[2]ShowCone = False
Objectives[26]mission_Actors[2]Invincible = False
Objectives[26]mission_Actors[2]SetHealth = 600
Objectives[26]mission_Actors[2]DieFromHeadShot = True
Objectives[26]mission_Actors[2]CanExitVehicle = False
Objectives[26]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[26]mission_Actors[2]AlwaysFight = True
Objectives[26]mission_Actors[2]Seeing_Range = 30
Objectives[26]mission_Actors[2]Hearing_Range = 30
Objectives[26]mission_Actors[2]CombatMovement = Offensive
Objectives[26]mission_Actors[2]weapon = 0
Objectives[26]mission_Actors[2]Variation = Default
Objectives[26]mission_Actors[2]Task = 0
Objectives[26]mission_Actors[2]Task_Guard_Range = 5
Objectives[26]mission_Actors[2]Task_Stay_In_Range = True
Objectives[26]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[26]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[26]mission_Actors[2]Task_Scenario = NONE
Objectives[26]mission_Vehicles = 1
Objectives[26]mission_Vehicles[0]positionX = 4944.264
Objectives[26]mission_Vehicles[0]positionY = -5584.362
Objectives[26]mission_Vehicles[0]positionZ = 51.74054
Objectives[26]mission_Vehicles[0]Heading = 215.9386
Objectives[26]mission_Vehicles[0]Name = Hydra
Objectives[26]mission_Vehicles[0]Model = hydra
Objectives[26]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[26]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[26]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[26]mission_Vehicles[0]HasPearlescent = False
Objectives[26]mission_Vehicles[0]Livery = 0
Objectives[26]mission_Vehicles[0]DirtLevel = 3
Objectives[26]mission_Vehicles[0]LockedForPlayer = False
Objectives[26]mission_Vehicles[0]Locked = False
Objectives[26]mission_Vehicles[0]Alarm = False
Objectives[26]mission_Vehicles[0]HotWired = False
Objectives[26]mission_Vehicles[0]Invincible = False
Objectives[26]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[26]mission_Vehicles[0]Remove_After = 0
Objectives[26]mission_Vehicles[0]Survive_Number = 0
Objectives[26]mission_Vehicles[0]Failed_Text = 
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 3
Objectives[26]ObjectiveMessages[0]positionX = 4953.086
Objectives[26]ObjectiveMessages[0]positionY = -5670.703
Objectives[26]ObjectiveMessages[0]positionZ = 20.33183
Objectives[26]ObjectiveMessages[0]Message = 
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = False
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 47
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 7.5
Objectives[26]ObjectiveMessages[0]TypeSubtitle = True
Objectives[26]ObjectiveMessages[0]TypeTextMesage = False
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 41
Objectives[26]ObjectiveMessages[1]positionX = 4951.678
Objectives[26]ObjectiveMessages[1]positionY = -5653.89
Objectives[26]ObjectiveMessages[1]positionZ = 21.12649
Objectives[26]ObjectiveMessages[1]Message = [ USE YOUR SUPERMAN V2 MOD - SPAWN ENEMY - AQUAMAN V  ]
Objectives[26]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = False
Objectives[26]ObjectiveMessages[1]DelayTime = 0
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 10
Objectives[26]ObjectiveMessages[1]TypeSubtitle = True
Objectives[26]ObjectiveMessages[1]TypeTextMesage = False
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 1922.081
Objectives[26]ObjectiveMessages[2]positionY = 3007.115
Objectives[26]ObjectiveMessages[2]positionZ = 44.74386
Objectives[26]ObjectiveMessages[2]Message = AVENGERS GIVE HIM HELL!!!
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = False
Objectives[26]ObjectiveMessages[2]DelayTime = 0
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = True
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = True
Objectives[26]ObjectiveMessages[2]TypeTextMesage = False
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[27]Text = 
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 21
Objectives[27]ColorR = 0
Objectives[27]ColorG = 128
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = 5060.478
Objectives[27]positionY = -5460.476
Objectives[27]positionZ = 47.76105
Objectives[27]Heading = -149.9878
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 4
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 1
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 1
Objectives[27]ObjectiveMessages[0]positionX = 4952.209
Objectives[27]ObjectiveMessages[0]positionY = -5659.375
Objectives[27]ObjectiveMessages[0]positionZ = 20.8658
Objectives[27]ObjectiveMessages[0]Message = 
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = False
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 37
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 20
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 30

Objectives[28]Text = 
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 22
Objectives[28]ColorR = 0
Objectives[28]ColorG = 128
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 0
Objectives[28]IconColorA = 255
Objectives[28]positionX = 2091.815
Objectives[28]positionY = 2919.289
Objectives[28]positionZ = 46.69129
Objectives[28]Heading = -304.9878
Objectives[28]Diameter = 1
Objectives[28]minimum_hight = 15
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 1
Objectives[28]PlaySound = True
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = [ USE SUPERMAN V2 MOD - SPAWN ALLY - CAPTAIN AMERICA ] - [ SPAWN ALLY - HULK V ]  THEN   [SPAWN ALLY - THOR V ]
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 0
Objectives[29]ColorR = 0
Objectives[29]ColorG = 0
Objectives[29]ColorB = 255
Objectives[29]ColorA = 255
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 0
Objectives[29]IconColorA = 255
Objectives[29]positionX = 2085.991
Objectives[29]positionY = 2925.83
Objectives[29]positionZ = 46.59303
Objectives[29]Heading = 36.33734
Objectives[29]Diameter = 1
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 10
Objectives[29]TriggerDistance = 1
Objectives[29]PlaySound = True
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 1
Objectives[29]ObjectiveMessages[0]positionX = 2078.417
Objectives[29]ObjectiveMessages[0]positionY = 2932.578
Objectives[29]ObjectiveMessages[0]positionZ = 46.40973
Objectives[29]ObjectiveMessages[0]Message = [ USE SUPERMAN V2 MOD - SPAWN ENEMY - SUPERMAN V ]
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = False
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 7.5
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 21

Objectives[30]Text = WE HAVE A OBJECT COMING TO US AT MACH 4, ITS SUPERMAN!
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 23
Objectives[30]ColorR = 255
Objectives[30]ColorG = 165
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = 2076.351
Objectives[30]positionY = 2933.948
Objectives[30]positionZ = 46.36869
Objectives[30]Heading = 36.33734
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 25
Objectives[30]maximum_hight = 20
Objectives[30]TriggerDistance = 1
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 3
Objectives[30]ObjectiveMessages[0]positionX = 2000.945
Objectives[30]ObjectiveMessages[0]positionY = 2969.419
Objectives[30]ObjectiveMessages[0]positionZ = 44.76109
Objectives[30]ObjectiveMessages[0]Message = HES SO STRONG......... HULK TRY TO HOLD HIM DOWN!!
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 25
Objectives[30]ObjectiveMessages[0]TypeSubtitle = True
Objectives[30]ObjectiveMessages[0]TypeTextMesage = False
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[1]positionX = 2012.295
Objectives[30]ObjectiveMessages[1]positionY = 2769.47
Objectives[30]ObjectiveMessages[1]positionZ = 49.3046
Objectives[30]ObjectiveMessages[1]Message = WE NEED TO TAKE HIM DOWN! FAST. MY ARMOR IS AT ITS BREAKING POINT!
Objectives[30]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[1]Sender = 
Objectives[30]ObjectiveMessages[1]Subject = 
Objectives[30]ObjectiveMessages[1]MessageColor = White
Objectives[30]ObjectiveMessages[1]PlayFromStart = False
Objectives[30]ObjectiveMessages[1]Delay = False
Objectives[30]ObjectiveMessages[1]DelayTime = 0
Objectives[30]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[30]ObjectiveMessages[1]DIstanceFromTo = 100
Objectives[30]ObjectiveMessages[1]TypeSubtitle = True
Objectives[30]ObjectiveMessages[1]TypeTextMesage = False
Objectives[30]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[2]positionX = 2020.087
Objectives[30]ObjectiveMessages[2]positionY = 2602.842
Objectives[30]ObjectiveMessages[2]positionZ = 53.11101
Objectives[30]ObjectiveMessages[2]Message = JARVIS: SHIELDS ARE AT 35%. WE NEED TO DIVERT POWER.
Objectives[30]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[2]Sender = 
Objectives[30]ObjectiveMessages[2]Subject = 
Objectives[30]ObjectiveMessages[2]MessageColor = White
Objectives[30]ObjectiveMessages[2]PlayFromStart = False
Objectives[30]ObjectiveMessages[2]Delay = False
Objectives[30]ObjectiveMessages[2]DelayTime = 0
Objectives[30]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceTo = True
Objectives[30]ObjectiveMessages[2]DIstanceFromTo = 100
Objectives[30]ObjectiveMessages[2]TypeSubtitle = True
Objectives[30]ObjectiveMessages[2]TypeTextMesage = False
Objectives[30]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[31]Type = Mission_Settings_Objective
Objectives[31]positionX = 2058.136
Objectives[31]positionY = 2939.229
Objectives[31]positionZ = 46.32581
Objectives[31]MissionSettings_TimesOfDay = Current
Objectives[31]MissionSettings_Weather = Current
Objectives[31]MissionSettings_WantedLevel = Current
Objectives[31]MissionSettings_SetWantedLevelNow = Current
Objectives[31]MissionSettings_StartNightvision = False
Objectives[31]MissionSettings_StopNightvision = False
Objectives[31]MissionSettings_StartSeethrough = False
Objectives[31]MissionSettings_StopSeethrough = False
Objectives[31]MissionSettings_StartMusic = True
Objectives[31]MissionSettings_StopMusic = False
Objectives[31]MissionSettings_Music = APT_SUDDEN_DEATH_START_MUSIC
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = JARVIS: THE LONGER WE STAY HERE THE LESS CHANCE WE CAN PICK UP THE RADIATION TRAIL.
Objectives[32]Type = Timeout_Objective
Objectives[32]positionX = 2052.867
Objectives[32]positionY = 2937.321
Objectives[32]positionZ = 46.38448
Objectives[32]Timeout_Min = 7
Objectives[32]Timeout_Sec = 10
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = 
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 0
Objectives[33]ColorR = 128
Objectives[33]ColorG = 0
Objectives[33]ColorB = 128
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 0
Objectives[33]IconColorA = 255
Objectives[33]positionX = 1998.131
Objectives[33]positionY = 2909.791
Objectives[33]positionZ = 48.01595
Objectives[33]Heading = 86.33734
Objectives[33]Diameter = 1
Objectives[33]minimum_hight = 25
Objectives[33]maximum_hight = 25
Objectives[33]TriggerDistance = 1
Objectives[33]PlaySound = True
Objectives[33]LoseWanted = False
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = HES DOWN. I AM STILL GETTING A RADIATION READING GUYS. IM ON MY WAY!
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 26
Objectives[34]ColorR = 128
Objectives[34]ColorG = 0
Objectives[34]ColorB = 128
Objectives[34]ColorA = 255
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 0
Objectives[34]IconColorA = 255
Objectives[34]positionX = 1027.967
Objectives[34]positionY = -258.6321
Objectives[34]positionZ = 45.79613
Objectives[34]Heading = -344.9878
Objectives[34]Diameter = 1
Objectives[34]minimum_hight = 40
Objectives[34]maximum_hight = 30
Objectives[34]TriggerDistance = 1
Objectives[34]PlaySound = True
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = THE TRAIL ENDS HERE! SUPERMAN WAS ONLY BUYING TIME. ITS LIKE A MAZE DOWN HERE, TOO MUCH INTERFERENCE ON MY SCANS. WE WILL HAVE TO FIND ANOTHER WAY. [ CONTINUED IN PART 2 ]
Objectives[35]Text2 = 
Objectives[35]Text3 = 
Objectives[35]Failed_Text = 
Objectives[35]Type = Checkpoint
Objectives[35]Checkpoint_Type = 45
Objectives[35]Reserved = 26
Objectives[35]ColorR = 255
Objectives[35]ColorG = 255
Objectives[35]ColorB = 0
Objectives[35]ColorA = 255
Objectives[35]IconColorR = 255
Objectives[35]IconColorG = 255
Objectives[35]IconColorB = 0
Objectives[35]IconColorA = 255
Objectives[35]positionX = 1024.703
Objectives[35]positionY = -237.4466
Objectives[35]positionZ = 42.856
Objectives[35]Heading = -344.9878
Objectives[35]Diameter = 1
Objectives[35]minimum_hight = 15
Objectives[35]maximum_hight = 10
Objectives[35]TriggerDistance = 1
Objectives[35]PlaySound = True
Objectives[35]LoseWanted = False
Objectives[35]Stop_Vehicle = False
Objectives[35]DeliverVehicleOnly = False
Objectives[35]DeliverTrailor = False
Objectives[35]DeliverTowTruck = False
Objectives[35]DeliverVehicleCargobob = False
Objectives[35]DeliverPropCargobob = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

